// nVLC
//
// Author: Roman Ginzburg
//
// nVLC is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// nVLC is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// ========================================================================
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Declarations
{
/// <summary>
/// Base type for custom rendering types
/// </summary>
public interface IRenderer : IDisposable
{
/// <summary>
/// Sets exception handler for exceptions thrown by background threads.
/// </summary>
/// <param name="handler"></param>
void SetExceptionHandler(Action<Exception> handler);
/// <summary>
/// Gets the actual frame rate of the rendering.
/// </summary>
int ActualFrameRate { get; }
}
}