Click here to Skip to main content
15,897,187 members
Articles / Web Development / HTML

nVLC

Rate me:
Please Sign up or sign in to vote.
4.94/5 (213 votes)
12 Feb 2018GPL316 min read 12.2M   69.9K   379  
A .NET API for the libVLC interface so the vast majority of VLC functionality could be utilized in managed applications
//    nVLC
//    
//    Author:  Roman Ginzburg
//
//    nVLC is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    nVLC is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//    GNU General Public License for more details.
//     
// ========================================================================

using Declarations;
using Implementation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;

namespace nVLC_Demo_MemoryInputOutput
{
    class TinyAudioProcessor : DisposableBase
    {
        IntPtr m_audioBuffer = IntPtr.Zero;

        public TinyAudioProcessor(int samplesSize)
        {
            m_audioBuffer = Marshal.AllocHGlobal(samplesSize);
        }

        /// <summary>
        /// Converts 16 bit per sample stereo to 32 bits per sample
        /// </summary>
        /// <param name="sound"></param>
        /// <returns></returns>
        /// http://www.codeproject.com/Articles/501521/How-to-convert-between-most-audio-formats-in-NET
        public unsafe IntPtr ConvertToFloat32(Sound sound)
        {
            short* pInput = (short*)sound.SamplesData.ToPointer();
            float* pOutput = (float*)m_audioBuffer.ToPointer();

            for (int n = 0, i = 0; n < sound.Count; n++, i+=2)
            {
                pOutput[i] = pInput[i] / 32768f;
                pOutput[i + 1] = pInput[i + 1] / 32768f;
            }
            return m_audioBuffer;
        }

        /// <summary>
        /// Converts 16 bit per sample 6 (5.1) channel audio to 32 bits per sample stereo
        /// </summary>
        /// <param name="sound"></param>
        /// <returns></returns>
        /// http://stackoverflow.com/questions/14689998/remove-channels-from-pcm
        public unsafe IntPtr DownMixAndConvertToFloat32(Sound sound)
        {
            short* pInput = (short*)sound.SamplesData.ToPointer();
            float* pOutput = (float*)m_audioBuffer.ToPointer();

            short front_left = 0;
            short front_right = 0;
            short center = 0;
            short lfe = 0; // (sub-woofer)
            short back_left = 0;
            short back_right = 0;
            short left, right;

            for (int n = 0, i = 0, j = 0; n < sound.Count; n++, i += 6, j += 2)
            {
                front_left = pInput[i + 0];
                front_right = pInput[i + 1];
                center = pInput[i + 2];
                lfe = pInput[i + 3];
                back_left = pInput[i + 4];
                back_right = pInput[i + 5];

                left = (short)((front_left + back_left) / 2 + (lfe + center) / 4);
                right = (short)((front_right + back_right) / 2 + (lfe + center) / 4);

                pOutput[j] = left / 32768f;
                pOutput[j + 1] = right / 32768f;
            }
            return m_audioBuffer;
        }

        public unsafe double StandardDeviation(IntPtr samples, int count, int channels)
        {
            short* pBuffer = (short*)samples.ToPointer();
            double sum = 0;
            for (int i = 0; i < count; i++)
            {
                short mono = pBuffer[i * channels];
                sum += mono;
            }
            double mean = sum / count;

            double temp = 0;
            for (int i = 0; i < count; i++)
            {
                short mono = pBuffer[i * channels];
                temp += (mono - mean) * (mono - mean);
            }
            double variance = temp / count;
            return Math.Sqrt(variance);
        }

        protected override void Dispose(bool disposing)
        {
            if (m_audioBuffer != IntPtr.Zero)
            {
                Marshal.FreeHGlobal(m_audioBuffer);
                m_audioBuffer = IntPtr.Zero;
            }
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)


Written By
Software Developer (Senior)
Israel Israel
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions