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Posted 2 Sep 2005

Integrating Lua into C++

, 2 Sep 2005
An article about embedding the Lua scripting language with C++ objects.
/*
** $Id: lfunc.h,v 1.21 2003/03/18 12:50:04 roberto Exp $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/

#ifndef lfunc_h
#define lfunc_h


#include "lobject.h"


Proto *luaF_newproto (lua_State *L);
Closure *luaF_newCclosure (lua_State *L, int nelems);
Closure *luaF_newLclosure (lua_State *L, int nelems, TObject *e);
UpVal *luaF_findupval (lua_State *L, StkId level);
void luaF_close (lua_State *L, StkId level);
void luaF_freeproto (lua_State *L, Proto *f);
void luaF_freeclosure (lua_State *L, Closure *c);

const char *luaF_getlocalname (const Proto *func, int local_number, int pc);


#endif

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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RichardS
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South Africa South Africa
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