Click here to Skip to main content
12,956,918 members (57,039 online)
Click here to Skip to main content


125 bookmarked
Posted 2 Sep 2005

Integrating Lua into C++

, 2 Sep 2005 CPOL
An article about embedding the Lua scripting language with C++ objects.
** $Id: lstring.h,v 1.37 2002/08/16 14:45:55 roberto Exp $
** String table (keep all strings handled by Lua)
** See Copyright Notice in lua.h

#ifndef lstring_h
#define lstring_h

#include "lobject.h"
#include "lstate.h"

#define sizestring(l)	(cast(lu_mem, sizeof(union TString))+ \
                         (cast(lu_mem, l)+1)*sizeof(char))

#define sizeudata(l)	(cast(lu_mem, sizeof(union Udata))+(l))

#define luaS_new(L, s)	(luaS_newlstr(L, s, strlen(s)))
#define luaS_newliteral(L, s)	(luaS_newlstr(L, "" s, \

#define luaS_fix(s)	((s)->tsv.marked |= (1<<4))

void luaS_resize (lua_State *L, int newsize);
Udata *luaS_newudata (lua_State *L, size_t s);
void luaS_freeall (lua_State *L);
TString *luaS_newlstr (lua_State *L, const char *str, size_t l);


By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.


This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


About the Author

Technical Lead
South Africa South Africa
No Biography provided

You may also be interested in...

Permalink | Advertise | Privacy | Terms of Use | Mobile
Web01 | 2.8.170525.1 | Last Updated 2 Sep 2005
Article Copyright 2005 by RichardS
Everything else Copyright © CodeProject, 1999-2017
Layout: fixed | fluid