Click here to Skip to main content
15,886,110 members
Articles / Programming Languages / C#

A .NET State Machine Toolkit - Part I

Rate me:
Please Sign up or sign in to vote.
4.80/5 (69 votes)
29 Mar 2007CPOL18 min read 409.9K   2.5K   290  
An introduction to the .NET State Machine Toolkit.
/*
 * Created by: Leslie Sanford
 * 
 * Contact: jabberdabber@hotmail.com
 * 
 * Last modified: 09/30/2005
 */

using System;
using System.CodeDom;
using System.Collections;

namespace Sanford.StateMachineToolkit
{
	/// <summary>
	/// Builds the method responsible for initializing states' history type.
	/// </summary>
    internal class HistoryInitializeBuilder
	{
        #region HistoryInitializeBuilder Members

        #region Fields

        // The state machine's states and their history types.
        private IDictionary stateHistoryTypes;

        // The built method.
        private CodeMemberMethod result = new CodeMemberMethod();

        #endregion

        #region Construction

        /// <summary>
        /// Initializes a new instance of the HistoryInitializeBuilder class.
        /// </summary>
        /// <param name="stateHistoryTypes">
        /// The states and their history types.
        /// </param>
		public HistoryInitializeBuilder(IDictionary stateHistoryTypes)
		{
            this.stateHistoryTypes = stateHistoryTypes;
		}

        #endregion

        #region Methods

        /// <summary>
        /// Builds the method.
        /// </summary>
        public void Build()
        {
            result = new CodeMemberMethod();
            result.Name = "InitializeHistoryTypes";
            result.Attributes = MemberAttributes.Private;

            CodeThisReferenceExpression thisReference = 
                new CodeThisReferenceExpression();
            CodeFieldReferenceExpression stateField;
            CodePropertyReferenceExpression historyTypeProperty;
            CodeTypeReferenceExpression historyType = new CodeTypeReferenceExpression(typeof(HistoryType));
            CodeFieldReferenceExpression historyTypeField;
            CodeAssignStatement historyTypeAssign;

            foreach(DictionaryEntry entry in stateHistoryTypes)
            {
                stateField = new CodeFieldReferenceExpression(
                    thisReference, "state" + entry.Key.ToString());

                historyTypeProperty = new CodePropertyReferenceExpression(
                    stateField, "HistoryType");

                if(entry.Value.ToString() == string.Empty ||
                    entry.Value.ToString() == null)
                {
                    historyTypeField = new CodeFieldReferenceExpression(
                        historyType, "None");
                }
                else
                {
                    historyTypeField = new CodeFieldReferenceExpression(
                        historyType, entry.Value.ToString());
                }               

                historyTypeAssign = new CodeAssignStatement(
                    historyTypeProperty, historyTypeField);

                result.Statements.Add(historyTypeAssign);
            }
        }

        #endregion

        #region Properties

        /// <summary>
        /// Gets the built method.
        /// </summary>
        public CodeMemberMethod Result
        {
            get
            {
                return result;
            }
        }

        #endregion

        #endregion
	}
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
United States United States
Aside from dabbling in BASIC on his old Atari 1040ST years ago, Leslie's programming experience didn't really begin until he discovered the Internet in the late 90s. There he found a treasure trove of information about two of his favorite interests: MIDI and sound synthesis.

After spending a good deal of time calculating formulas he found on the Internet for creating new sounds by hand, he decided that an easier way would be to program the computer to do the work for him. This led him to learn C. He discovered that beyond using programming as a tool for synthesizing sound, he loved programming in and of itself.

Eventually he taught himself C++ and C#, and along the way he immersed himself in the ideas of object oriented programming. Like many of us, he gotten bitten by the design patterns bug and a copy of GOF is never far from his hands.

Now his primary interest is in creating a complete MIDI toolkit using the C# language. He hopes to create something that will become an indispensable tool for those wanting to write MIDI applications for the .NET framework.

Besides programming, his other interests are photography and playing his Les Paul guitars.

Comments and Discussions