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Docking ActiveX Controls: Principles and Implementation

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28 Aug 200115 min read 183.8K   2.9K   82  
The article decribes how to implement docking ActiveX control using MFC and ATL
#if !defined(AFX_CMENUBAR_H__B702FD35_94CC_11D3_B680_000000000000__INCLUDED_)
#define AFX_CMENUBAR_H__B702FD35_94CC_11D3_B680_000000000000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CMenuBar.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCMenuBar window

class CCMenuBar : public CToolBar
{
// Construction
public:
	CCMenuBar();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CCMenuBar)
	//}}AFX_VIRTUAL

// Implementation
public:
	BOOL LoadMenu( UINT nID);
	virtual ~CCMenuBar();

	// Generated message map functions
protected:
	//{{AFX_MSG(CCMenuBar)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CMENUBAR_H__B702FD35_94CC_11D3_B680_000000000000__INCLUDED_)

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