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Docking ActiveX Controls: Principles and Implementation

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28 Aug 200115 min read 183.9K   2.9K   82  
The article decribes how to implement docking ActiveX control using MFC and ATL
#if !defined(AFX_CORECOMBO_H__923D86B6_DB6D_11D3_B6E7_000000000000__INCLUDED_)
#define AFX_CORECOMBO_H__923D86B6_DB6D_11D3_B6E7_000000000000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CoreCombo.h : header file
//
#include "ComboHook.h"

extern short  _ShiftState();
class CICombo;

/////////////////////////////////////////////////////////////////////////////
// CCoreCombo window

class CCoreCombo : public CComboBox
{
   	DECLARE_DYNAMIC(CCoreCombo)

// Construction
public:
	CCoreCombo(CICombo* pHolder);

// Attributes
public:
	void OnComboKeyPress( UINT& nChar);
	void OnComboKeyDown( UINT nChar);
	void OnComboKeyUp( UINT nChar);

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CCoreCombo)
	protected:
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CCoreCombo();

protected:
	CICombo* m_pHolder;
    CComboHook m_Hook;

	// Generated message map functions
protected:
	//{{AFX_MSG(CCoreCombo)
	afx_msg void OnSetfocus();
	afx_msg void OnKillfocus();
	afx_msg void OnSelchange();
	afx_msg void OnDropdown();
	afx_msg void OnEditchange();
	afx_msg void OnCloseup();
	afx_msg void OnParentNotify(UINT message, LPARAM lParam);
	afx_msg void OnDestroy();
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CORECOMBO_H__923D86B6_DB6D_11D3_B6E7_000000000000__INCLUDED_)

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