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Docking ActiveX Controls: Principles and Implementation

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28 Aug 200115 min read 183.9K   2.9K   82  
The article decribes how to implement docking ActiveX control using MFC and ATL
////////////////////////////////////////////////////////////////
// Copyright 1999-2001 Dmitri Sviridov, ActiveXStore.com
// 
//
// PropLabelDlg.h : header file
//
#if !defined(AFX_PROPLABELDLG_H__B5A8423E_6F8E_43F9_9850_9A669F8B8913__INCLUDED_)
#define AFX_PROPLABELDLG_H__B5A8423E_6F8E_43F9_9850_9A669F8B8913__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "resource.h"       // main symbols
struct LABEL_PROPERTIES;

/////////////////////////////////////////////////////////////////////////////
// CPropLabelDlg dialog

class CPropLabelDlg : public CDialog
{
// Construction
public:
	CPropLabelDlg(CWnd* pParent);   // standard constructor
    ~CPropLabelDlg();


// Dialog Data
	//{{AFX_DATA(CPropLabelDlg)
	enum { IDD = IDD_LABELPROP_DLG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

public:
	BOOL ShowData(LABEL_PROPERTIES* pLProp);
	BOOL ReadProp(IItem* pItem, LABEL_PROPERTIES* pLProp);
	BOOL SetProp(IItem* pItem, LABEL_PROPERTIES* pLProp);

protected:
    BOOL Update(LABEL_PROPERTIES *pProp = NULL);
    LABEL_PROPERTIES* m_pItemProp;
	BOOL m_bLoaded;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CPropLabelDlg)
	protected:
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CPropLabelDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnBtnPicture();
	afx_msg void OnChange();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_PROPLABELDLG_H__B5A8423E_6F8E_43F9_9850_9A669F8B8913__INCLUDED_)

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