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Unit Test's Reporter

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19 Feb 2006CPOL11 min read 64.8K   2.8K   58  
The article describes an application built to visualise testing processes for the unit test framework of CppUnitLite.
#ifndef	_MOCK_ENVIRONMENT_OBJECT_H
#define	_MOCK_ENVIRONMENT_OBJECT_H

#include	"Composite.h"
#include	"EnvironmentObject.h"
#include	"Logger.h"

std::string	_createEnvironmentObject	= "+EObject";
std::string	_deleteEnvironmentObject	= "-EObject";
std::string	_envObjectUpdateImage		= "->UM";
std::string	_envObjectUpdateEntity		= "->UE";
std::string	_envObjectUpdateIdent		= "->UI";
std::string	_envObjectUpdateType		= "->UT";

template <typename T>
class	MockEnvironmentObject : public IEnvironmentObject<T>
{
public:
	MockEnvironmentObject(IComponent<T>* pComponent, ILogger* logger)
	:	 IEnvironmentObject<T>(pComponent), logger_(logger)
	{
		if (logger_)
		logger_->Add(EasyString(_createEnvironmentObject.c_str()));
	}

	virtual	~MockEnvironmentObject()
	{
		if (logger_)
		logger_->Add(EasyString(_deleteEnvironmentObject.c_str()));
	}

	virtual void Update	()
	{
		if (pComponent_->Object().CurrentState() == TestObject::UpdateImage)
		{
			if (logger_)
			logger_->Add(EasyString(_envObjectUpdateImage.c_str()));
		}
		else
		if (pComponent_->Object().CurrentState() == TestObject::UpdateEntity)
		{
			if (logger_)
			logger_->Add(EasyString(_envObjectUpdateEntity.c_str()));
		}
		else
		if (pComponent_->Object().CurrentState() == TestObject::UpdateIdent)
		{
			if (logger_)
			logger_->Add(EasyString(_envObjectUpdateIdent.c_str()));
		}
		else
		if (pComponent_->Object().CurrentState() == TestObject::UpdateType)
		{
			if (logger_)
			logger_->Add(EasyString(_envObjectUpdateType.c_str()));
		}
	}

protected:
	ILogger*	logger_;
};

#endif

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Israel Israel
MSc in System Engineering from Tallinn Technical University, Estonia. Currently, I work in a hitech enterprise in Israel.

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