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Zeta .NET Base Libraries

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30 Mar 2007CPOL3 min read 151.9K   2.4K   147  
A small set of general-purpose classes for using in .NET applications
namespace ZetaLib.Core.Caching
{
	#region Using directives.
	// ----------------------------------------------------------------------

	using System;
	using System.Threading;
	using ZetaLib.Core.Common;
	using System.Configuration;
	using ZetaLib.Core.Logging;

	// ----------------------------------------------------------------------
	#endregion

	/////////////////////////////////////////////////////////////////////////

	/// <summary>
	/// Cache that cleans up asynchronously in a background thread.
	/// </summary>
	/// <remarks>
	/// Configure externally through the configuration app setting values:
	/// - "asyncThreadCleanupInterval": 
	///     The interval in milliseconds. Default is 60,000 (60 seconds).
	/// - "disableAsyncThreadCleanup":
	///     Disables the asynchron handling, behaves synchron. 
	///     Default is FALSE.
	/// </remarks>
	public class AsyncCleanupCacheBackend :
		SimpleCacheBackend,
		IDisposable
	{
		#region Public methods.
		// ------------------------------------------------------------------

		/// <summary>
		/// Constructor.
		/// </summary>
		public AsyncCleanupCacheBackend()
		{
			if ( isAsyncEnabled )
			{
				LogCentral.Current.LogDebug(
					string.Format(
					@"[Cache] Constructing asynchron cache backend with 'isAsyncEnabled' set to {0}.",
					isAsyncEnabled ) );

				TimerCallback timerDelegate =
					new TimerCallback( DoAsyncCleanup );

				// Create new timer to regularily execute the cleanup.
				asyncTimer = new Timer(
					DoAsyncCleanup,
					null,
					timerIntervalMilliSeconds,
					timerIntervalMilliSeconds
					);
			}
		}

		// ------------------------------------------------------------------
		#endregion

		#region Private methods.
		// ------------------------------------------------------------------

		/// <summary>
		/// Function that is being called after a value is being set.
		/// The default checks syncronously for old items and deletes them.
		/// Override to provide your own implementation.
		/// </summary>
		protected override void OnAfterValueSet()
		{
			if ( isAsyncEnabled )
			{
				base.OnAfterValueSet();
			}
			else
			{
				// Do NOT call the base class here to prevent
				// syncronous update.
			}
		}

		/// <summary>
		/// Does the async cleanup.
		/// </summary>
		/// <param name="state">The state.</param>
		private void DoAsyncCleanup(
			object state )
		{
			lock ( thisLock )
			{
				DateTime d1 = DateTime.Now;
				LogCentral.Current.LogDebug(
					string.Format(
					@"[Cache] Starting asnychron cleanup of cache at '{0}'.",
					d1 ) );

				int removedCount = CleanupOldEntries();

				DateTime d2 = DateTime.Now;
				LogCentral.Current.LogDebug(
					string.Format(
					@"[Cache] Finished asnychron cleanup of cache at '{0}', removed {1} items, took '{2}'.",
					d2,
					removedCount,
					d2 - d1 ) );
			}
		}

		// ------------------------------------------------------------------
		#endregion

		#region Private variables.
		// ------------------------------------------------------------------

		/// <summary>
		/// Best practice, see C# MSDN documentation of the "lock" keyword.
		/// </summary>
		private object thisLock = new object();

		/// <summary>
		/// The timer that regularily executes the cleanup.
		/// </summary>
		private Timer asyncTimer;

		/// <summary>
		/// Once a minute by default, changeable via config.
		/// </summary>
		private static readonly int timerIntervalMilliSeconds =
			ConvertHelper.ToInt32(
			ConfigurationManager.AppSettings[@"asyncThreadCleanupInterval"],
			60 * 1000 );

		/// <summary>
		/// Flag to disable.
		/// </summary>
		private static readonly bool isAsyncEnabled =
			!ConvertHelper.ToBoolean(
			ConfigurationManager.AppSettings[@"disableAsyncThreadCleanup"],
			false );

		// ------------------------------------------------------------------
		#endregion

		#region IDisposable members.
		// ------------------------------------------------------------------

		/// <summary>
		/// Performs application-defined tasks associated with freeing,
		/// releasing, or resetting unmanaged resources.
		/// </summary>
		public void Dispose()
		{
			if ( asyncTimer != null )
			{
				Timer t = asyncTimer;
				asyncTimer = null;

				t.Dispose();
			}
		}

		// ------------------------------------------------------------------
		#endregion
	}

	/////////////////////////////////////////////////////////////////////////
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Chief Technology Officer Zeta Software GmbH
Germany Germany
Uwe does programming since 1989 with experiences in Assembler, C++, MFC and lots of web- and database stuff and now uses ASP.NET and C# extensively, too. He has also teached programming to students at the local university.

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