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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Collections.ObjectModel;
using System.Configuration;
using System.Reflection;
using System.IO;
using ResourceBase;
using System.Windows.Media;
using System.Globalization;
using System.Threading;
namespace MainWpfApplication
{
public static class ResourceUtil
{
public static Dictionary<IResourceAttribute, Assembly> AvailableStyles = new Dictionary<IResourceAttribute, Assembly>();
public static Dictionary<IResourceAttribute, Assembly> AvailableDictionaries = new Dictionary<IResourceAttribute, Assembly>();
public static Dictionary<IResourceAttribute, Assembly> AvailableTypes = new Dictionary<IResourceAttribute, Assembly>();
public static Color BaseColor { get; set; }
public static ResourceDictionary GetAppropriateDictionary()
{
//Get Styles Folder path
string path = ConfigurationSettings.AppSettings["stylefolderpath"];
string currentTheme = ConfigurationSettings.AppSettings["CurrentTheme"];
ResourceUtil.LoadAssemblies(AvailableStyles, path);
IResourceAttribute currentResource = AvailableStyles.Keys.FirstOrDefault<IResourceAttribute>(item => item.Name.Equals(currentTheme));
StyleResourceAttribute sra = currentResource as StyleResourceAttribute;
if(sra != null)
BaseColor = sra.BaseColor;// We can do this as we are fetching from AvailableStyles.
if (currentResource != null)
{
Assembly currentAssembly = AvailableStyles[currentResource];
Type resourceType = currentAssembly.GetType(currentResource.ResourceClassPath);
ConstructorInfo cinfo = resourceType.GetConstructor(Type.EmptyTypes);
ResourceDictionary dictionary = cinfo.Invoke(new object[] { }) as ResourceDictionary;
return dictionary;
}
return null;
}
public static ResourceDictionary GetAppropriateLanguage()
{
//Get Language Folder path
string path = ConfigurationSettings.AppSettings["languagefolderpath"];
CultureInfo currentCulture = Thread.CurrentThread.CurrentCulture;
ResourceUtil.LoadAssemblies(AvailableDictionaries, path);
IResourceAttribute currentResource = AvailableDictionaries.Keys.FirstOrDefault<IResourceAttribute>(item =>
{
LocalizationResourceAttribute la = item as LocalizationResourceAttribute;
if (la != null)
return la.Culture.Equals(currentCulture);
return false;
});
if (currentResource != null)
{
Assembly currentAssembly = AvailableDictionaries[currentResource];
Type resourceType = currentAssembly.GetType(currentResource.ResourceClassPath);
ConstructorInfo cinfo = resourceType.GetConstructor(Type.EmptyTypes);
ResourceDictionary dictionary = cinfo.Invoke(new object[] { }) as ResourceDictionary;
return dictionary;
}
return null;
}
public static ResourceDictionary LoadObjects()
{
//Get Object Folder path
string path = ConfigurationSettings.AppSettings["objectsfolderpath"];
ResourceUtil.LoadAssemblies(AvailableTypes, path);
IResourceAttribute currentResource = AvailableTypes.Keys.FirstOrDefault<IResourceAttribute>();
if (currentResource != null)
{
Assembly currentAssembly = AvailableStyles[currentResource];
Type resourceType = currentAssembly.GetType(currentResource.ResourceClassPath);
ConstructorInfo cinfo = resourceType.GetConstructor(Type.EmptyTypes);
ResourceDictionary dictionary = cinfo.Invoke(new object[] { }) as ResourceDictionary;
return dictionary;
}
return null;
}
private static void LoadAssemblies(Dictionary<IResourceAttribute, Assembly> resource, string path)
{
DirectoryInfo di = new DirectoryInfo(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), path));
foreach (FileInfo fi in di.GetFiles())
{
try
{
Assembly thisAssembly = Assembly.LoadFile(fi.FullName);
var attributes = thisAssembly.GetCustomAttributes(true);
IEnumerable<object> resourceAttributes = attributes.Where(item => item is IResourceAttribute);
foreach (IResourceAttribute raatr in resourceAttributes)
resource.Add(raatr, thisAssembly);
}
catch { }
}
}
}
}
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