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DocMounter 2: A tool to build VS.NET documentation (now with Sandcastle)

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15 Nov 2010GPL314 min read 139.6K   1.4K   99  
Tool for creating MS Visual Studio documentation files - XML Summaries, HxS/MSHC help solutions and manuals.
using System;
using System.IO;
using System.Text;
using System.Xml;

namespace TenTec.Utils
{
	/// <summary>
	/// Creates a manual from separate topics.
	/// </summary>
	/// <remarks>
	/// This class manager file writing
	/// </remarks>
	public class ManagerManual: IDisposable
	{
		#region Fields
		/// <summary>
		/// The file stream used to write the manual to a
		/// temporary file.
		/// </summary>
		private FileStream fTempStream;

		/// <summary>
		/// The writer for fTempStream.
		/// </summary>
		private TextWriter fTempStreamWriter;

		/// <summary>
		/// The current context level.
		/// </summary>
		private int fCurrentLevel = 0;
		#endregion

		#region The pupblic methods
		/// <summary>
		/// Creates a new instance of the ManagerManual class.
		/// </summary>
		public ManagerManual()
		{
			fTempStream = new FileStream(GetTempFileName(), FileMode.Create, FileAccess.ReadWrite);
			fTempStreamWriter = new StreamWriter(fTempStream, Encoding.UTF8);

			HtmlWriter.WriteStartDocument(fTempStreamWriter);
		}

		/// <summary>
		/// Starts a new section in the manual.
		/// </summary>
		public void StartSection(string name)
		{
			if(name == null)
				throw new ArgumentNullException("ManagerManual.StartSection(name)");

			if(fTempStream == null)
				throw new Exception("ManagerManual.StartSection: The manual manager is disposed.");

			fCurrentLevel++;

			HtmlWriter.WriteHeading(fTempStreamWriter, name, fCurrentLevel);
		}

		/// <summary>
		/// Ends the current section in the manual.
		/// </summary>
		public void EndSection()
		{
			if(fTempStream == null)
				throw new Exception("ManagerManual.EndSection: The manual manager is disposed.");

			if(fCurrentLevel == 0)
				throw new Exception("ManagerManual.EndSection: No section was started.");

			fCurrentLevel--;
		}

		/// <summary>
		/// Writes the specified text to the current section.
		/// </summary>
		/// <param name="basePath">
		/// The path used to transform relative paths in XML tags 
		/// to absolute (for example a path to an image).
		/// </param>
		/// <param name="outputPath">
		/// The folder where the output file will be located. It is
		/// used to copy files (for example images) specified in XML 
		/// tags to.
		/// </param>
		/// <param name="textNode">
		/// This node stotes the text to write. Its name should be 'text'.
		/// </param>
		public void WriteSectionText(XmlNode textNode, string mediaPath, string outputPath)
		{
			if(textNode == null)
				throw new ArgumentNullException("ManagerManual.WriteSectionText(textNode)");
			
			if(outputPath == null)
				throw new ArgumentNullException("ManagerManual.WriteSectionText(imagePath)");

			if(fTempStream == null)
				throw new Exception("ManagerManual.WriteSectionText: The manual manager is disposed.");

			HtmlWriter.WriteText(fTempStreamWriter, textNode, mediaPath, outputPath, fCurrentLevel);
		}
		
		/// <summary>
		/// Writes the manual in to the specified file and disposes the manager.
		/// </summary>		
		public void Flush(string fileNameWithoutExtension)
		{
			if(fileNameWithoutExtension == null)
				throw new ArgumentNullException("ManagerManual.Flush(fileName)");

			if(fTempStream == null)
				throw new Exception("ManagerManual.Flush: The manual manager is disposed.");

			HtmlWriter.WriteEndDocument(fTempStreamWriter, Path.GetDirectoryName(fileNameWithoutExtension));

			fTempStreamWriter.Flush();
			
			try
			{
				File.Copy(fTempStream.Name, fileNameWithoutExtension + ".html", true);
			}
			finally
			{
				Dispose();
			}
		}
		#endregion

		#region Private Methods
		/// <summary>
		/// Gets a name for a temporary file.
		/// </summary>
		private string GetTempFileName()
		{
			string myTempPath = Path.GetTempPath();
			string myFileNameWithoutExt = "TenTec.Utils.ManagerManual.TempFile";
			int myIndex = 0;
			string myFileName;
			while(File.Exists(myFileName = myFileNameWithoutExt + myIndex + ".tmp"))
			{
				if(myIndex > 500)
					throw new IOException("ManagerManual.GetTempFileName: Manual mananger cannot generate a temporary file name.");
				myIndex++;
			}
			return myFileName;
		}
		#endregion

		#region IDisposable Members
		/// <summary>
		/// Indicates whether the class is disposed.
		/// </summary>
		private bool fDisposed;

		// Implement IDisposable.
		// Do not make this method virtual.
		// A derived class should not be able to override this method.
		public void Dispose()
		{
			Dispose(true);
			// This object will be cleaned up by the Dispose method.
			// Therefore, you should call GC.SupressFinalize to
			// take this object off the finalization queue 
			// and prevent finalization code for this object
			// from executing a second time.
			GC.SuppressFinalize(this);
		}

		// Dispose(bool disposing) executes in two distinct scenarios.
		// If disposing equals true, the method has been called directly
		// or indirectly by a user's code. Managed and unmanaged resources
		// can be disposed.
		// If disposing equals false, the method has been called by the 
		// runtime from inside the finalizer and you should not reference 
		// other objects. Only unmanaged resources can be disposed.
		private void Dispose(bool disposing)
		{
			// Check to see if Dispose has already been called.
			if(!fDisposed)
			{
				// If disposing equals true, dispose all managed 
				// and unmanaged resources.
				if(disposing)
				{
					// Dispose managed resources.
					fTempStreamWriter.Close();
					try
					{
						File.Delete(fTempStream.Name);
					}
					catch{}
					fTempStream = null;
					fTempStreamWriter = null;
				}
    		 
				// Call the appropriate methods to clean up 
				// unmanaged resources here.
				// If disposing is false, 
				// only the following code is executed.
			}
			fDisposed = true;
		}

		// Use C# destructor syntax for finalization code.
		// This destructor will run only if the Dispose method 
		// does not get called.
		// It gives your base class the opportunity to finalize.
		// Do not provide destructors in types derived from this class.
		~ManagerManual()
		{
			// Do not re-create Dispose clean-up code here.
			// Calling Dispose(false) is optimal in terms of
			// readability and maintainability.
			Dispose(false);
		}
		#endregion
	}
}

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