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Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

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10 Jan 2005CPOL25 min read 530.4K   12.1K   201  
An application/add-in to organise and renumber resource symbol IDs
// Copyright (c) Iuri Apollonio 1998
// Use & modify as you want & need, and leave those 3 lines.
// http://www.codeguru.com
//
/////////////////////////////////////////////////////////////////////////////
/****************************************************************************
 *
 * $Date: 10/26/99 10:50p $
 * $Revision: 6 $
 * $Archive: /CodeJock/Include/GfxOutBarCtrl.h $
 *
 * $History: GfxOutBarCtrl.h $
 * 
 * *****************  Version 6  *****************
 * User: Kirk Stowell Date: 10/26/99   Time: 10:50p
 * Updated in $/CodeJock/Include
 * Made class methods virtual for inheritance purposes.
 * 
 * *****************  Version 5  *****************
 * User: Kirk Stowell Date: 10/14/99   Time: 12:41p
 * Updated in $/CodeJock/Include
 * Added source control history to file header.
 *
 ***************************************************************************/
/////////////////////////////////////////////////////////////////////////////

#ifndef __GFXOUTBARCTRL_H__
#define __GFXOUTBARCTRL_H__

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// GfxOutBarCtrl.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CGfxOutBarCtrl window

#include <afxcoll.h>
#include "CJMenu.h"        // CCJMenu class declaration

#define WM_OUTBAR_NOTIFY		WM_USER + 1
#define NM_OB_ITEMCLICK			1
#define NM_OB_ONLABELENDEDIT	2
#define NM_OB_ONGROUPENDEDIT	3
#define NM_OB_DRAGITEM			4
#define NM_FOLDERCHANGE			5
#define NM_OB_ITEMHOVER			6

struct OUTBAR_INFO 
{
	int		index;
	int		iDragFrom;
	int		iDragTo;

	LPCTSTR	cText;
};

class _CJX_EXT_CLASS CGfxOutBarCtrl : public CWnd
{
// Construction
	DECLARE_DYNCREATE(CGfxOutBarCtrl)
public:
	CGfxOutBarCtrl();

	enum {  fSmallIcon = 1 << 0, fLargeIcon = 1 << 1, fEditGroups = 1 << 2, fEditItems = 1 << 3,
			fRemoveGroups = 1 << 4, fRemoveItems = 1 << 5, fAddGroups = 1 << 6, 
			fDragItems = 1 << 7, fAnimation = 1 << 8, fSelHighlight = 1 << 9 };

	enum { ircIcon = 1, ircLabel = 2, ircAll = 3 };

// Attributes
public:
	COLORREF	crBackGroundColor, crBackGroundColor1;
	COLORREF	crTextColor;
	COLORREF	cr3dFace, crLightBorder, crHilightBorder, crShadowBorder, crDkShadowBorder;
	int			iFolderHeight;

	int			xSmallIconLabelOffset, yLargeIconLabelOffset;
	int			ySmallIconSpacing, yLargeIconSpacing;

	int			xLeftMargin, yTopMargin;
	bool		bUpArrow, bDownArrow, bUpPressed, bDownPressed;
	CRect		rcUpArrow, rcDownArrow;
	bool		bLooping;

	int			iHitInternal1, iHitInternal2;

	long		lAnimationTickCount;

	int			iLastSel, iSelAnimTiming;
	int			iSelAnimCount;


	DWORD		dwFlags;

	CPtrArray	arFolder;

	int			iLastFolderHighlighted;
	int			iLastSelectedFolder;
	int			iFirstItem;

	int			iLastItemHighlighted;
	bool		bPressedHighlight;

	int			iLastDragItemDraw, iLastDragItemDrawType;

	class CBarItem
	{
	public:
		CBarItem( LPCTSTR name, const int image, DWORD exData);
		virtual  ~CBarItem();
		int				iImageIndex;
		LPTSTR			cItem;
		DWORD			dwData;
	};

	class CBarFolder
	{
	public:
		CBarFolder( LPCTSTR name, DWORD exData);
		virtual  ~CBarFolder();
		int GetItemCount();
		int InsertItem( int index, LPCTSTR text, const int image, const DWORD exData);
		LPTSTR			cName;
		DWORD			dwData;
		CImageList *	pLargeImageList;
		CImageList *	pSmallImageList;
		CPtrArray		arItems;
		CWnd *			pChild;
	};

	int iSelFolder;

	CImageList *	pLargeImageList;
	CImageList *	pSmallImageList;

	HCURSOR			hHandCursor;
	HCURSOR			hDragCursor;
	HCURSOR			hNoDragCursor;

	CPen *			pBlackPen;
	
	CCJMenu			m_popupMenu;	// popup menu fix...07-29-1999 - KStowell
	CString			m_strRemoveItem;
	CString			m_strRenameItem;
	
// Operations
public:
	enum { htNothing = -1, htFolder, htItem, htUpScroll, htDownScroll};

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CGfxOutBarCtrl)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual void DrawAnimItem(const int xoffset, const int yoffset, const int index);
	virtual void SetAnimSelHighlight(const int iTime);
	virtual DWORD GetFolderData(int iFolder = -1);
	virtual CWnd * GetFolderChild(int iFolder = -1);
	virtual int AddFolderBar(LPCTSTR pFolder, CWnd * pSon, const DWORD exData = 0);
	virtual CString GetItemText(const int index);
	virtual void SetAnimationTickCount(const long value) { lAnimationTickCount = value; };
	virtual long GetAnimationTickCount() { return lAnimationTickCount; };

	virtual void AnimateFolderScroll(const int iFrom, const int iTo);
	virtual int GetDragItemRect(const int index, CRect &rect);
	virtual void DrawDragArrow(CDC * pDC, const int iFrom, const int iTo);
	virtual void SetItemImage(const int index, const int iImage);
	virtual void SetItemData(const int index, const DWORD dwData);
	virtual int  GetItemImage(const int index) const;
	virtual DWORD GetItemData(const int index) const;
	virtual bool IsValidItem(const int index) const;
	virtual void RemoveItem(const int index);
	virtual void SetItemText(const int index, LPCTSTR text);
	virtual void StartItemEdit(const int index);
	virtual void SetFolderText(const int index, LPCTSTR text);
	virtual void StartGroupEdit(const int index);
	virtual void GetLabelRect(const int iFolder, const int iIndex, CRect &rect);
	virtual void GetIconRect(const int iFolder, const int iIndex, CRect &rect);
	virtual void HighlightItem(const int index, const bool bPressed = false);
	virtual void GetVisibleRange(const int iFolder, int &first, int &last);
	virtual void DrawItem(CDC * pDC, const int iFolder, CRect rc, const int index, const bool bOnlyImage = false);
	virtual CImageList * GetFolderImageList(const int index, const bool bSmall) const;
	virtual CSize GetItemSize(const int iFolder, const int index, const int type);
	virtual void PaintItems(CDC * pDC, const int iFolder, CRect rc);
	virtual CImageList * GetImageList(CImageList * pImageList, int nImageList);
	virtual CImageList * SetFolderImageList(const int folder, CImageList * pImageList, int nImageList);
	virtual CImageList * SetImageList(CImageList * pImageList, int nImageList);
	virtual int GetCountPerPage() const;
	virtual void RemoveFolder(const int index);
	virtual int GetSelFolder() const;
	virtual int GetFolderCount() const;
	virtual void SetSelFolder(const int index);
	virtual int GetItemCount() const;
	virtual int InsertItem(const int folder, const int index, LPCTSTR text, const int image = -1, const DWORD exData = 0);
	virtual void HighlightFolder(const int index);
	virtual int HitTestEx(const CPoint &point, int &index);
	virtual void GetInsideRect(CRect &rect) const;
	virtual int AddFolder(LPCTSTR cFolderName, const DWORD exData);
	virtual void GetItemRect(const int iFolder, const int iIndex, CRect &rect);
	virtual bool GetFolderRect(const int iIndex, CRect &rect) const;
	virtual void ModifyFlag(const DWORD &dwRemove, const DWORD &dwAdd, const UINT redraw = 0);
	virtual DWORD GetFlag() const;
	virtual void SetSmallIconView(const bool bSet);
	virtual bool IsSmallIconView() const;
	virtual BOOL Create(DWORD dwStyle, const RECT& rect, CWnd * pParentWnd, UINT nID, const DWORD dwFlag = fDragItems|fEditGroups|fEditItems|fRemoveGroups|fRemoveItems|fAddGroups|fAnimation|fSelHighlight);
	virtual ~CGfxOutBarCtrl();

	// Generated message map functions
protected:
	void DrawFolder(CDC * pDC, const int iIdx, CRect rect, const bool bSelected);
	//{{AFX_MSG(CGfxOutBarCtrl)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnPaint();
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnGfxLargeicon();
	afx_msg void OnUpdateGfxLargeicon(CCmdUI* pCmdUI);
	afx_msg void OnGfxSmallicon();
	afx_msg void OnUpdateGfxSmallicon(CCmdUI* pCmdUI);
	afx_msg void OnGfxRemoveitem();
	afx_msg void OnUpdateGfxRemoveitem(CCmdUI* pCmdUI);
	afx_msg void OnGfxRenameitem();
	afx_msg void OnUpdateGfxRenameitem(CCmdUI* pCmdUI);
	afx_msg void OnSysColorChange();
	//}}AFX_MSG
	afx_msg long OnEndLabelEdit(WPARAM wParam, LPARAM lParam);
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // __GFXOUTBARCTRL_H__

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.

One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.

I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:

I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!

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