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Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

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10 Jan 2005CPOL25 min read 527.5K   12.1K   201  
An application/add-in to organise and renumber resource symbol IDs
// CJFrameWnd.cpp : implementation file
// Copyright � 1998-1999 CodeJock.com, All Rights Reserved.
// See ReadMe.txt for TERMS OF USE.
//
/////////////////////////////////////////////////////////////////////////////
/****************************************************************************
 *
 * $Date: 10/31/99 11:04p $
 * $Revision: 16 $
 * $Archive: /CodeJock/CJLibrary/CJFrameWnd.cpp $
 *
 * $History: CJFrameWnd.cpp $
 * 
 * *****************  Version 16  *****************
 * User: Kirk Stowell Date: 10/31/99   Time: 11:04p
 * Updated in $/CodeJock/CJLibrary
 * Minor update to PreCreateWindow(...) for flicker free drawing.
 * 
 * *****************  Version 15  *****************
 * User: Kirk Stowell Date: 10/29/99   Time: 12:43a
 * Updated in $/CodeJock/CJLibrary
 * Overloaded PreCreateWindow(...) for flicker free drawing.
 * 
 * *****************  Version 14  *****************
 * User: Kirk Stowell Date: 10/14/99   Time: 6:15p
 * Updated in $/CodeJock/CJLibrary
 * Fixed bug with a document becomes the active document when the user
 * clicks inside a tab in the CCJTabControlBar to perform some operation.
 * When closing the application, MFC decides in CFrameWnd::OnClose() to
 * check if the 'active' document is modified before checking all other
 * documuents. If the active document is not modified and can close its
 * frame, it does not check other documents individually and shuts down
 * without asking the important 'modified save' questions. To fix this,
 * OnClose() was overriden to add a call to "SetActiveView(NULL)" just
 * before the base class OnClose is called. This will check all documents
 * asking the save question before closing the application. Thanks to
 * Simon Clark [spc@otleda.com] for help with this.
 * 
 * *****************  Version 13  *****************
 * User: Kirk Stowell Date: 10/14/99   Time: 10:05a
 * Updated in $/CodeJock/CJLibrary
 * Overrode OnEraseBkgnd(...) to help to eliminate screen flicker.
 * 
 * *****************  Version 12  *****************
 * User: Kirk Stowell Date: 9/16/99    Time: 2:35p
 * Updated in $/CodeJockey/CJLibrary
 * Fixed bug with save / restore bar state, and with saved bar size
 * changing whenever the application starts.
 * 
 * *****************  Version 11  *****************
 * User: Kirk Stowell Date: 8/31/99    Time: 1:11a
 * Updated in $/CodeJockey/CJLibrary
 * Updated copyright and contact information.
 * 
 * *****************  Version 10  *****************
 * User: Kirk Stowell Date: 7/25/99    Time: 12:30a
 * Updated in $/CodeJockey/CJLibrary
 * 
 * *****************  Version 9  *****************
 * User: Kirk Stowell Date: 6/23/99    Time: 12:33a
 * Updated in $/CodeJockey/CJLibrary
 * 
 * *****************  Version 8  *****************
 * User: Kirk Stowell Date: 6/11/99    Time: 8:25p
 * Updated in $/CodeJockey/CJ60Lib
 * Slight modification made to popup menu code.
 * 
 * *****************  Version 7  *****************
 * User: Kirk Stowell Date: 6/09/99    Time: 8:33p
 * Updated in $/CodeJockey/CJ60Lib
 * Ioannhs Stamatopoulos (Yiannhs) [ystamat@mail.datamedia.gr] - Extended
 * docking windows, removed ::GetSysColor(...) calls and WM_SYSCOLORCHANGE
 * message handler, this is now automatically handled by the base class.
 * Added redraw flags to the create method and modified paint and layout
 * handlers to reduce flicker and un-necessary command handling. Dragging
 * rect now reflects actual control bar docked size. Added "flat" look to
 * the control bars, the control bars can now use the classic DevStudio
 * look, or use flat gradient gripper, borders and frame buttons. Overall,
 * docking windows now handle dragging, docking and floating much better,
 * and behave more like DevStudio.
 * 
 * *****************  Version 6  *****************
 * User: Kirk Stowell Date: 5/02/99    Time: 5:23p
 * Updated in $/CodeJockey/CJ60Lib
 * Further modifications for CCJMenu support.
 * 
 * *****************  Version 5  *****************
 * User: Kirk Stowell Date: 5/02/99    Time: 2:18a
 * Updated in $/CodeJockey/CJ60Lib
 * 
 * *****************  Version 4  *****************
 * User: Kirk Stowell Date: 5/02/99    Time: 2:13a
 * Updated in $/CodeJockey/CJ60Lib
 * Re-wrote CCJMenu initialization routines with a more cleaner approach.
 * 
 * *****************  Version 3  *****************
 * User: Kirk Stowell Date: 4/03/99    Time: 4:47p
 * Updated in $/CodeJockey/CJ60Lib
 * Added comments and cleaned up code.  Added support for Brent Corkum's 
 * BCMenu (CCJMenu), which is a replacement for the CCoolMenu class.
 * 
 * *****************  Version 2  *****************
 * User: Kirk Stowell Date: 1/12/99    Time: 4:46p
 * Updated in $/CodeJockey/CJ60Lib
 * Total re-write to add side-by-side docking support for CCJControlBar
 * class.
 * 
 * *****************  Version 1  *****************
 * User: Kirk Stowell Date: 10/17/98   Time: 4:46p
 * Created in $/CodeJockey/CJ60Lib
 * Initial re-write and release.
 *
 ***************************************************************************/
/////////////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "CJFrameWnd.h"
#include "CJDockBar.h"
#include "CJSizeDockBar.h"
#include "CJControlBar.h"
#include "CJMiniDockFrameWnd.h"
#include "CJToolBar.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CCJFrameWnd

CCJFrameWnd::CCJFrameWnd()
{

}

CCJFrameWnd::~CCJFrameWnd()
{
}

IMPLEMENT_DYNCREATE(CCJFrameWnd, CFrameWnd)

BEGIN_MESSAGE_MAP(CCJFrameWnd, CFrameWnd)
	//{{AFX_MSG_MAP(CCJFrameWnd)
	ON_WM_MEASUREITEM()
	ON_WM_MENUCHAR()
	ON_WM_INITMENUPOPUP()
	ON_WM_CLOSE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CCJFrameWnd message handlers

// dwDockBarMap
DWORD CCJFrameWnd::dwDockBarMap[4][2] =
{
	{ AFX_IDW_DOCKBAR_TOP,      CBRS_TOP    },
	{ AFX_IDW_DOCKBAR_BOTTOM,   CBRS_BOTTOM },
	{ AFX_IDW_DOCKBAR_LEFT,     CBRS_LEFT   },
	{ AFX_IDW_DOCKBAR_RIGHT,    CBRS_RIGHT  },
};

void CCJFrameWnd::DockControlBarLeftOf(CControlBar* Bar, CControlBar* LeftOf)
{
	CRect rect;
	DWORD dw;
	UINT n;
	
	// get MFC to adjust the dimensions of all docked ToolBars
	// so that GetWindowRect will be accurate
	RecalcLayout(TRUE);
	
	LeftOf->GetWindowRect(&rect);
	rect.OffsetRect(1,0);
	dw=LeftOf->GetBarStyle();
	n = 0;
	n = (dw&CBRS_ALIGN_TOP)				 ? AFX_IDW_DOCKBAR_TOP		: n;
	n = (dw&CBRS_ALIGN_BOTTOM	&& n==0) ? AFX_IDW_DOCKBAR_BOTTOM	: n;
	n = (dw&CBRS_ALIGN_LEFT		&& n==0) ? AFX_IDW_DOCKBAR_LEFT		: n;
	n = (dw&CBRS_ALIGN_RIGHT	&& n==0) ? AFX_IDW_DOCKBAR_RIGHT	: n;
	
	// When we take the default parameters on rect, DockControlBar will dock
	// each Toolbar on a seperate line. By calculating a rectangle, we in effect
	// are simulating a Toolbar being dragged to that location and docked.
	DockControlBar(Bar,n,&rect);
}

void CCJFrameWnd::EnableDocking(DWORD dwDockStyle)
{
	// must be CBRS_ALIGN_XXX or CBRS_FLOAT_MULTI only
	ASSERT((dwDockStyle & ~(CBRS_ALIGN_ANY|CBRS_FLOAT_MULTI)) == 0);
	CFrameWnd::EnableDocking(dwDockStyle);
	
	for (int i = 0; i < 4; i++) {
		if (dwDockBarMap[i][1] & dwDockStyle & CBRS_ALIGN_ANY) {
			CDockBar* pDock = (CDockBar*)GetControlBar(dwDockBarMap[i][0]);
			
			// make sure the dock bar is of correct type
			if( pDock || !pDock->IsKindOf(RUNTIME_CLASS(CCJDockBar)) ) {
				BOOL bNeedDelete = ! pDock->m_bAutoDelete;
				pDock->m_pDockSite->RemoveControlBar(pDock);
				pDock->m_pDockSite = 0;	// avoid problems in destroying the dockbar
				pDock->DestroyWindow();
				if( bNeedDelete )
					delete pDock;
				pDock = 0;
			}
			
			if( pDock == 0 ) {
				pDock = new CCJDockBar;
				if (!pDock->Create(this,
					WS_CLIPSIBLINGS|WS_CLIPCHILDREN|WS_CHILD|WS_VISIBLE |
					dwDockBarMap[i][1], dwDockBarMap[i][0])) {
					AfxThrowResourceException();
				}
			}
		}
	}
}

void CCJFrameWnd::RecalcLayout(BOOL bNotify) 
{
	CFrameWnd::RecalcLayout(bNotify);
	RecalcAllExcept(NULL);
}

// Yiannhs changed this
void CCJFrameWnd::EnableDockingSizeBar(DWORD dwDockStyle, DockFlatBorders FlatFlags )
{
	// must be CBRS_ALIGN_XXX or CBRS_FLOAT_MULTI only
	ASSERT((dwDockStyle & ~(CBRS_ALIGN_ANY|CBRS_FLOAT_MULTI)) == 0);

	m_pFloatingFrameClass = RUNTIME_CLASS(CCJMiniDockFrameWnd);
	for (int i = 0; i < 4; i++)
	{
		if (dwSizeBarMap[i][1] & dwDockStyle & CBRS_ALIGN_ANY)
		{
			CCJSizeDockBar* pDock = (CCJSizeDockBar*)GetControlBar(dwSizeBarMap[i][0]);
			if (pDock == NULL)
			{
				pDock = new CCJSizeDockBar;

				if (!pDock->Create(this,
					WS_CLIPSIBLINGS|WS_CLIPCHILDREN|WS_CHILD|WS_VISIBLE |
						dwSizeBarMap[i][1], dwSizeBarMap[i][0]))
				{
					AfxThrowResourceException();
				}
                //Yiannhs enable Flat Borders For dock Bars
                pDock->FlatBorder( (FlatFlags >> i) & 0x0001 ); 
			}
		}
	}
}

void CCJFrameWnd::RecalcAllExcept(CCJSizeDockBar *pBar)
{
	for (int i = 0; i < 4; i++)
	{
		CCJSizeDockBar* pDock = (CCJSizeDockBar*)GetControlBar(dwSizeBarMap[i][0]);
		if (pDock != NULL && pDock != pBar)
		{
			pDock->CalcSizeBarLayout();	
		}
	}
}

void CCJFrameWnd::DockSizeBar(CControlBar * pBar,CCJSizeDockBar *pDockBar, LPRECT lpRect)
{
	ASSERT(pBar != NULL);
	ASSERT(pBar->m_pDockContext != NULL);
	
	if( pDockBar == NULL )
	{
		for (int i = 0; i < 4; i++)
		{
			if ((dwSizeBarMap[i][1] & CBRS_ALIGN_ANY) == (pBar->m_dwStyle & CBRS_ALIGN_ANY))
			{
				pDockBar = (CCJSizeDockBar*)GetControlBar(dwSizeBarMap[i][0]);
				ASSERT(pDockBar != NULL);

				int nSize = 0;

				switch(i)
				{
				case 0: // horizontal dock
				case 1:
					nSize = ((CCJControlBar*)pBar)->GetHorzSize();
					break;
				case 2: // vertical dock
				case 3:
					nSize = ((CCJControlBar*)pBar)->GetVertSize();
					break;
				}

				pDockBar->SetActualSize( nSize );
				break;
			}
		}
	}
	
	ASSERT(pDockBar != NULL);
	ASSERT(m_listControlBars.Find(pBar) != NULL);
	ASSERT(pBar->m_pDockSite == this);
	((CCJControlBar*)pBar)->Normalize();
	pDockBar->DockControlBar(pBar, lpRect);
}

HMENU CCJFrameWnd::NewMenu(UINT nMenuID, UINT nToolbarID)
{
	// Load the menu and toolbar resource.
	m_menu.LoadMenu(nMenuID);
	if (nToolbarID) {
		m_menu.LoadToolbar(nToolbarID);
	}

	// Detach the menu.
	return(m_menu.Detach());
}

HMENU CCJFrameWnd::NewMenu(UINT nMenuID, UINT* nToolbarIDs, int nSize)
{
	// Load the menu and toolbar resources.
	m_menu.LoadMenu(nMenuID);
	if (nToolbarIDs) {
		m_menu.LoadToolbars(nToolbarIDs, nSize);
	}

	// Detach the menu.
	return(m_menu.Detach());
}

BOOL CCJFrameWnd::InitializeMenu(UINT nMenuID, UINT nToolBarID/*=NULL*/)
{
	ASSERT(nMenuID);	 // must be valid.

	// Get a pointer to the existing menu, and destroy it.
	CMenu* pMenu = GetMenu();
	ASSERT_VALID(pMenu);
	pMenu->DestroyMenu();

	// Set the default menu with the newly created Menu.
	m_hMenuDefault = NewMenu(nMenuID, nToolBarID);
	SetMenu(CMenu::FromHandle(m_hMenuDefault));
	
	return TRUE;
}

BOOL CCJFrameWnd::InitializeMenu(UINT nMenuID, UINT* nToolbarIDs/*=NULL*/, int nSize/*=NULL*/)
{
	ASSERT(nMenuID);	 // must be valid.

	// Get a pointer to the existing menu, and destroy it.
	CMenu* pMenu = GetMenu();
	ASSERT_VALID(pMenu);
	pMenu->DestroyMenu();
	
	// Set the default menu with the newly created Menu.
	m_hMenuDefault = NewMenu(nMenuID, nToolbarIDs, nSize);
	SetMenu(CMenu::FromHandle(m_hMenuDefault));
	
	return TRUE;
}

void CCJFrameWnd::OnMeasureItem(int nIDCtl, LPMEASUREITEMSTRUCT lpMeasureItemStruct) 
{
	if (lpMeasureItemStruct->CtlType == ODT_MENU)
	{
		if (IsMenu((HMENU)lpMeasureItemStruct->itemID)) {
			CMenu* pMenu = CMenu::FromHandle((HMENU)lpMeasureItemStruct->itemID);
			
			if(m_menu.IsMenu(pMenu)) {
				m_menu.MeasureItem(lpMeasureItemStruct);
				return;
			}
		}
	}

	CFrameWnd::OnMeasureItem(nIDCtl, lpMeasureItemStruct);
}

LRESULT CCJFrameWnd::OnMenuChar(UINT nChar, UINT nFlags, CMenu* pMenu) 
{
	if(m_menu.IsMenu(pMenu)) {
		return CCJMenu::FindKeyboardShortcut(nChar, nFlags, pMenu);
	}

	return CFrameWnd::OnMenuChar(nChar, nFlags, pMenu);
}

void CCJFrameWnd::OnInitMenuPopup(CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu) 
{
	CFrameWnd::OnInitMenuPopup(pPopupMenu, nIndex, bSysMenu);
	
	if(!bSysMenu)
	{
		if(m_menu.IsMenu(pPopupMenu)) {
			CCJMenu::UpdateMenu(pPopupMenu);
		}
	}
}

BOOL CCJFrameWnd::PreTranslateMessage(MSG* pMsg) 
{
	if( m_wndMenuBar.GetSafeHwnd()) {
		if( m_wndMenuBar.TranslateFrameMessage(pMsg)) {
			return TRUE;
		}
	}

	return CFrameWnd::PreTranslateMessage(pMsg);
}

void CCJFrameWnd::LoadBarState(LPCTSTR lpszProfileName)
{
	CCJSizeDockBar::m_bIsDockBar = true;
	CFrameWnd::LoadBarState(lpszProfileName);
	CCJSizeDockBar::m_bIsDockBar = false;
}

void CCJFrameWnd::SaveBarState(LPCTSTR lpszProfileName) const
{
	CCJSizeDockBar::m_bIsDockBar = true;
	CFrameWnd::SaveBarState(lpszProfileName);
	CCJSizeDockBar::m_bIsDockBar = false;
}

void CCJFrameWnd::OnClose() 
{
	// Clear active view before close
	SetActiveView (NULL);
	CFrameWnd::OnClose();
}

// Default implementation.
BOOL CCJFrameWnd::PreCreateWindow(CREATESTRUCT& cs) 
{
	return CFrameWnd::PreCreateWindow(cs);
}

////////////////
// Overloaded for flicker-free drawing with no CS_VREDRAW and CS_HREDRAW.
// Override in CMainFrame and call this method, rather than the default. Pass
// in your apps icon resource usually IDR_MAINFRAME.
//
BOOL CCJFrameWnd::PreCreateWindow(CREATESTRUCT& cs, UINT nIconID) 
{
	// Register wnd class with no redraw, cursor (use default), background
	// brush and load your apps icon resource.
	cs.lpszClass = AfxRegisterWndClass( 0, NULL, NULL,
		AfxGetApp()->LoadIcon(nIconID));
	ASSERT(cs.lpszClass);
	
	return CFrameWnd::PreCreateWindow(cs);
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.

One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.

I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:

I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!

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