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// CJMaskEdit.h : header file
// Copyright � 1998-1999 CodeJock.com, All Rights Reserved.
// See ReadMe.txt for TERMS OF USE.
//
// Based on the article "A masked edit control (2)" by Jeremy Davis [jmd@jvf.co.uk]
// http://www.codeguru.com/editctrl/masked_edit2.shtml
//
/////////////////////////////////////////////////////////////////////////////
/****************************************************************************
*
* $Date: 10/30/99 2:21p $
* $Revision: 7 $
* $Archive: /CodeJock/Include/CJMaskEdit.h $
*
* $History: CJMaskEdit.h $
*
* ***************** Version 7 *****************
* User: Kirk Stowell Date: 10/30/99 Time: 2:21p
* Updated in $/CodeJock/Include
* Overrode OnPaint() and OnEraseBkgnd(...) for flicker free drawing.
*
* ***************** Version 6 *****************
* User: Kirk Stowell Date: 10/26/99 Time: 10:44p
* Updated in $/CodeJock/Include
* Made class methods virtual for inheritance purposes.
*
* ***************** Version 5 *****************
* User: Kirk Stowell Date: 8/31/99 Time: 1:11a
* Updated in $/CodeJockey/Include
* Updated copyright and contact information.
*
* ***************** Version 4 *****************
* User: Kirk Stowell Date: 7/25/99 Time: 10:00p
* Updated in $/CodeJockey/Include
*
* ***************** Version 3 *****************
* User: Kirk Stowell Date: 7/25/99 Time: 12:42a
* Updated in $/CodeJockey/Include
*
* ***************** Version 2 *****************
* User: Kirk Stowell Date: 6/23/99 Time: 12:33a
* Updated in $/CodeJockey/Include
*
* ***************** Version 1 *****************
* User: Kirk Stowell Date: 7/19/99 Time: 12:35a
* Created in $/CodeJockey/Include
* Initial creation and addition to library.
*
***************************************************************************/
/////////////////////////////////////////////////////////////////////////////
#ifndef __CJMASKEDIT_H__
#define __CJMASKEDIT_H__
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// CCJMaskEdit is a CEdit derived class which allows text masking to be
// applied to the control to format it for special editing restrictions.
class _CJX_EXT_CLASS CCJMaskEdit : public CEdit
{
DECLARE_DYNAMIC(CCJMaskEdit)
// Construction
public:
CCJMaskEdit();
// Attributes
public:
bool m_bUseMask; // true to use edit mask.
bool m_bMaskKeyInProgress; // true when
CString m_strWindowText; // buffer that holds the actual edit text.
CString m_strMask; // buffer that holds the actual edit mask value.
CString m_strLiteral;
CString m_strValid;
CString m_strMaskLiteral;
CFont m_Font; // font used by masked edit control.
// Operations
public:
virtual void SetEditMask(LPCTSTR lpszMask, LPCTSTR lpszLiteral, LPCTSTR lpszWindowText);
virtual void SendChar(UINT nChar);
virtual bool CheckChar(UINT nChar);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCJMaskEdit)
//}}AFX_VIRTUAL
virtual bool ProcessMask(UINT nChar, int nEndPos);
// Implementation
public:
virtual void UpdateFont();
virtual ~CCJMaskEdit();
// Generated message map functions
protected:
//{{AFX_MSG(CCJMaskEdit)
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnChar(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
// CCJDateEdit is a CCJMaskEdit derived class which is specifically
// geared toward editing date fields.
class _CJX_EXT_CLASS CCJDateEdit : public CCJMaskEdit
{
DECLARE_DYNAMIC(CCJDateEdit)
// Construction
public:
CCJDateEdit();
virtual void SetDateTime(COleDateTime& dt);
virtual void SetDateTime(CString strDate);
virtual COleDateTime GetDateTime();
virtual CString GetWindowDateTime();
virtual COleDateTime ReadOleDateTime(LPCTSTR lpszData);
virtual bool ProcessMask(UINT nChar, int nEndPos);
virtual void FormatOleDateTime(CString& strData, COleDateTime dt);
};
// CCJTimeEdit is a CCJDateEdit derived class which is specifically geared
// toward editing time fields.
class _CJX_EXT_CLASS CCJTimeEdit : public CCJDateEdit
{
DECLARE_DYNAMIC(CCJTimeEdit)
// Construction
public:
CCJTimeEdit();
CString m_strHours;
CString m_strMins;
virtual void SetHours(int nHours);
virtual void SetMins(int nMins);
virtual bool ProcessMask(UINT nChar, int nEndPos);
virtual void FormatOleDateTime(CString& strData, COleDateTime dt);
};
/////////////////////////////////////////////////////////////////////////////
// DDX for date mask control
void AFXAPI DDX_OleDateTime(CDataExchange* pDX, int nIDC, CCJDateEdit& rControl, COleDateTime& rDateTime);
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // __CJMASKEDIT_H__
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I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing
Darth Vader's Codpiece * for the UK Army in 1990).
* Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for
Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company,
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