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Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

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10 Jan 2005CPOL25 min read 527.5K   12.1K   201  
An application/add-in to organise and renumber resource symbol IDs
//*************************************************************************
// CJMenu.h : header file
// Version : 3.033
// Date : April 2002
// Author : Brent Corkum
// Email :  corkum@rocscience.com
// Latest Version : http://www.rocscience.com/~corkum/BCMenu.html
// 
// Bug Fixes and portions of code supplied by:
//
// Ben Ashley,Girish Bharadwaj,Jean-Edouard Lachand-Robert,
// Robert Edward Caldecott,Kenny Goers,Leonardo Zide,
// Stefan Kuhr,Reiner Jung,Martin Vladic,Kim Yoo Chul,
// Oz Solomonovich,Tongzhe Cui,Stephane Clog,Warren Stevens,
// Damir Valiulin,David Kinder,Marc Loiry
//
// You are free to use/modify this code but leave this header intact.
// This class is public domain so you are free to use it any of
// your applications (Freeware,Shareware,Commercial). All I ask is
// that you let me know so that if you have a real winner I can
// brag to my buddies that some of my code is in your app. I also
// wouldn't mind if you sent me a copy of your application since I
// like to play with new stuff.
//*************************************************************************

/****************************************************************************
 *
 * $Date: 13/12/02 23:11 $
 * $Revision: 5 $
 * $Archive: /Projects/Libraries/CJLibrary/Include/CJMenu.h $
 *
 * $History: CJMenu.h $
 * 
 * *****************  Version 5  *****************
 * User: Anna         Date: 13/12/02   Time: 23:11
 * Updated in $/Projects/Libraries/CJLibrary/Include
 * Added new overloads of LoadMenu() to allow the resource handle to be
 * specified
 * 
 *
 * *****************  Version 4  *****************
 * User: Andy         Date: 10/05/02   Time: 14:09
 * Updated in $/Projects/Libraries/CJLibrary/Include
 * Integrated BCMenu 3.03
 * 
 * *****************  Version 5  *****************
 * User: Ajm          Date: 27/02/02   Time: 17:19
 * Updated in $/Third Party Software/CJLibrary 6.09/Include
 * Integrated BCMenu 3.01
 * 
 * *****************  Version 3  *****************
 * User: Andy         Date: 2/26/02    Time: 4:14p
 * Updated in $/Projects/Libraries/CJLibrary/Include
 * Integrated BCMenu 3.01
 * 
 * *****************  Version 2  *****************
 * User: Andy         Date: 1/04/02    Time: 10:54p
 * Updated in $/Projects/AddIns/ResOrg/CJLibrary/Include
 * Upgraded to BCMenu 3.0 (WinXP style and lots of bug fixes)
 * 
 * *****************  Version 6  *****************
 * User: Kirk Stowell Date: 10/24/99   Time: 2:09a
 * Updated in $/CodeJock/Include
 * Upgraded to version 2.5 of BCMenu
 * 
 * *****************  Version 5  *****************
 * User: Kirk Stowell Date: 10/14/99   Time: 12:41p
 * Updated in $/CodeJock/Include
 * Added source control history to file header.
 *
 ***************************************************************************/
/////////////////////////////////////////////////////////////////////////////

#ifndef __CJMenu_H__
#define __CJMenu_H__

#include <afxtempl.h>

// CCJMenuData class. Fill this class structure to define a single menu item:
class _CJX_EXT_CLASS CCJMenuData
{
	wchar_t *m_szMenuText;
public:
	CCJMenuData () {menuIconNormal=-1;xoffset=-1;bitmap=NULL;pContext=NULL;
	nFlags=0;nID=0;syncflag=0;m_szMenuText=NULL;global_offset=-1;};
	void SetAnsiString(LPCSTR szAnsiString);
	void SetWideString(const wchar_t *szWideString);
	const wchar_t *GetWideString(void) {return m_szMenuText;};
	~CCJMenuData ();
	CString GetString(void);//returns the menu text in ANSI or UNICODE
	int xoffset,global_offset;
	int menuIconNormal;
	UINT nFlags,nID,syncflag;
	CImageList *bitmap;
	void *pContext; // used to attach user data
};

//struct CMenuItemInfo : public MENUITEMINFO {
struct _CJX_EXT_CLASS CMenuItemInfo : public 
//MENUITEMINFO 
#ifndef UNICODE   //SK: this fixes warning C4097: typedef-name 'MENUITEMINFO' used as synonym for class-name 'tagMENUITEMINFOA'
tagMENUITEMINFOA
#else
tagMENUITEMINFOW
#endif
{
	CMenuItemInfo()
	{
		memset(this, 0, sizeof(MENUITEMINFO));
		cbSize = sizeof(MENUITEMINFO);
	}
};

// how the menu's are drawn, either original or XP style
typedef enum {CCJMenu_DRAWMODE_ORIGINAL,CCJMenu_DRAWMODE_XP} BC_MenuDrawMode;

// how seperators are handled when removing a menu (Tongzhe Cui)
typedef enum {CCJMenu_NONE, CCJMenu_HEAD, CCJMenu_TAIL, CCJMenu_BOTH} BC_Seperator;

// defines for unicode support
#ifndef UNICODE
#define AppendMenu AppendMenuA
#define InsertMenu InsertMenuA
#define InsertODMenu InsertODMenuA
#define AppendODMenu AppendODMenuA
#define AppendODPopupMenu AppendODPopupMenuA
#define ModifyODMenu ModifyODMenuA
#else
#define AppendMenu AppendMenuW
#define InsertMenu InsertMenuW
#define InsertODMenu InsertODMenuW
#define AppendODMenu AppendODMenuW
#define ModifyODMenu ModifyODMenuW
#define AppendODPopupMenu AppendODPopupMenuW
#endif


class _CJX_EXT_CLASS CCJMenu : public CMenu
{
	DECLARE_DYNAMIC( CCJMenu )
public:
	CCJMenu(); 
	virtual ~CCJMenu();

	// Functions for loading and applying bitmaps to menus (see example application)
	virtual BOOL LoadMenu(LPCTSTR lpszResourceName);
	virtual BOOL LoadMenu(int nResource);
	virtual BOOL LoadMenu(HINSTANCE hInstance, LPCTSTR lpszResourceName);
	virtual BOOL LoadMenu(HINSTANCE hInstance, int nResource);
	BOOL LoadToolbar(UINT nToolBar);
	BOOL LoadToolbars(const UINT *arID,int n);
	void AddFromToolBar(CToolBar* pToolBar, int nResourceID);
	BOOL LoadFromToolBar(UINT nID,UINT nToolBar,int& xoffset);
	BOOL AddBitmapToImageList(CImageList *list,UINT nResourceID);
	static HBITMAP LoadSysColorBitmap(int nResourceId);
	void LoadCheckmarkBitmap(int unselect,int select); // custom check mark bitmaps
	
	// functions for appending a menu option, use the AppendMenu call (see above define)
	BOOL AppendMenuA(UINT nFlags,UINT nIDNewItem=0,const char *lpszNewItem=NULL,int nIconNormal=-1);
	BOOL AppendMenuA(UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CImageList *il,int xoffset);
	BOOL AppendMenuA(UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CBitmap *bmp);
	BOOL AppendMenuW(UINT nFlags,UINT nIDNewItem=0,wchar_t *lpszNewItem=NULL,int nIconNormal=-1);
	BOOL AppendMenuW(UINT nFlags,UINT nIDNewItem,wchar_t *lpszNewItem,CImageList *il,int xoffset);
	BOOL AppendMenuW(UINT nFlags,UINT nIDNewItem,wchar_t *lpszNewItem,CBitmap *bmp);
	BOOL AppendODMenuA(LPCSTR lpstrText,UINT nFlags = MF_OWNERDRAW,UINT nID = 0,int nIconNormal = -1);  
	BOOL AppendODMenuW(wchar_t *lpstrText,UINT nFlags = MF_OWNERDRAW,UINT nID = 0,int nIconNormal = -1);  
	BOOL AppendODMenuA(LPCSTR lpstrText,UINT nFlags,UINT nID,CImageList *il,int xoffset);
	BOOL AppendODMenuW(wchar_t *lpstrText,UINT nFlags,UINT nID,CImageList *il,int xoffset);
	
	// for appending a popup menu (see example application)
	CCJMenu* AppendODPopupMenuA(LPCSTR lpstrText);
	CCJMenu* AppendODPopupMenuW(wchar_t *lpstrText);

	// functions for inserting a menu option, use the InsertMenu call (see above define)
	BOOL InsertMenuA(UINT nPosition,UINT nFlags,UINT nIDNewItem=0,const char *lpszNewItem=NULL,int nIconNormal=-1);
	BOOL InsertMenuA(UINT nPosition,UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CImageList *il,int xoffset);
	BOOL InsertMenuA(UINT nPosition,UINT nFlags,UINT nIDNewItem,const char *lpszNewItem,CBitmap *bmp);
	BOOL InsertMenuW(UINT nPosition,UINT nFlags,UINT nIDNewItem=0,wchar_t *lpszNewItem=NULL,int nIconNormal=-1);
	BOOL InsertMenuW(UINT nPosition,UINT nFlags,UINT nIDNewItem,wchar_t *lpszNewItem,CImageList *il,int xoffset);
	BOOL InsertMenuW(UINT nPosition,UINT nFlags,UINT nIDNewItem,wchar_t *lpszNewItem,CBitmap *bmp);
	BOOL InsertODMenuA(UINT nPosition,LPCSTR lpstrText,UINT nFlags = MF_OWNERDRAW,UINT nID = 0,int nIconNormal = -1); 
	BOOL InsertODMenuW(UINT nPosition,wchar_t *lpstrText,UINT nFlags = MF_OWNERDRAW,UINT nID = 0,int nIconNormal = -1);  
	BOOL InsertODMenuA(UINT nPosition,LPCSTR lpstrText,UINT nFlags,UINT nID,CImageList *il,int xoffset);
	BOOL InsertODMenuW(UINT nPosition,wchar_t *lpstrText,UINT nFlags,UINT nID,CImageList *il,int xoffset);
	
	// functions for modifying a menu option, use the ModifyODMenu call (see above define)
	BOOL ModifyODMenuA(const char *lpstrText,UINT nID=0,int nIconNormal=-1);
	BOOL ModifyODMenuA(const char *lpstrText,UINT nID,CImageList *il,int xoffset);
	BOOL ModifyODMenuA(const char *lpstrText,UINT nID,CBitmap *bmp);
	BOOL ModifyODMenuA(const char *lpstrText,const char *OptionText,int nIconNormal);
	BOOL ModifyODMenuW(wchar_t *lpstrText,UINT nID=0,int nIconNormal=-1);
	BOOL ModifyODMenuW(wchar_t *lpstrText,UINT nID,CImageList *il,int xoffset);
	BOOL ModifyODMenuW(wchar_t *lpstrText,UINT nID,CBitmap *bmp);
	BOOL ModifyODMenuW(wchar_t *lpstrText,wchar_t *OptionText,int nIconNormal);
	// use this method for adding a solid/hatched colored square beside a menu option
	// courtesy of Warren Stevens
	BOOL ModifyODMenuA(const char *lpstrText,UINT nID,COLORREF fill,COLORREF border,int hatchstyle=-1,CSize *pSize=NULL);
	BOOL ModifyODMenuW(wchar_t *lpstrText,UINT nID,COLORREF fill,COLORREF border,int hatchstyle=-1,CSize *pSize=NULL);
	
	// for deleting and removing menu options
	BOOL	RemoveMenu(UINT uiId,UINT nFlags);
	BOOL	DeleteMenu(UINT uiId,UINT nFlags);
	// sPos means Seperator's position, since we have no way to find the seperator's position in the menu
	// we have to specify them when we call the RemoveMenu to make sure the unused seperators are removed;
	// sPos  = None no seperator removal;
	//       = Head  seperator in front of this menu item;
	//       = Tail  seperator right after this menu item;
	//       = Both  seperators at both ends;
	// remove the menu item based on their text, return -1 if not found, otherwise return the menu position;
	int RemoveMenu(char* pText, BC_Seperator sPos=CCJMenu_NONE);
	int RemoveMenu(wchar_t* pText, BC_Seperator sPos=CCJMenu_NONE);
	int DeleteMenu(char* pText, BC_Seperator sPos=CCJMenu_NONE);
	int DeleteMenu(wchar_t* pText, BC_Seperator sPos=CCJMenu_NONE);
	
	// Destoying
	virtual BOOL DestroyMenu();

	// function for retrieving and setting a menu options text (use this function
	// because it is ownerdrawn)
	BOOL GetMenuText(UINT id,CString &string,UINT nFlags = MF_BYPOSITION);
	BOOL SetMenuText(UINT id,CString string, UINT nFlags = MF_BYPOSITION);

	// Getting a submenu from it's name or position
	CCJMenu* GetSubCCJMenu(char* lpszSubMenuName);
	CCJMenu* GetSubCCJMenu(wchar_t* lpszSubMenuName);
	CMenu* GetSubMenu (LPCTSTR lpszSubMenuName);
	CMenu* GetSubMenu (int nPos);
	int GetMenuPosition(char* pText);
	int GetMenuPosition(wchar_t* pText);

	// Drawing: 
	virtual void DrawItem( LPDRAWITEMSTRUCT);  // Draw an item
	virtual void MeasureItem( LPMEASUREITEMSTRUCT );  // Measure an item

	// Static functions used for handling menu's in the mainframe
	static void UpdateMenu(CMenu *pmenu);
	static BOOL IsMenu(CMenu *submenu);
	static BOOL IsMenu(HMENU submenu);
	static LRESULT FindKeyboardShortcut(UINT nChar,UINT nFlags,CMenu *pMenu);

	// Function to set how menu is drawn, either original or XP style
	static void SetMenuDrawMode(UINT mode){
		CCJMenu::original_drawmode=mode;
		CCJMenu::xp_drawmode=mode;
	};
	// Function to set how disabled items are drawn (mode=FALSE means they are not drawn selected)
	static void SetSelectDisableMode(BOOL mode){
		CCJMenu::original_select_disabled=mode;
		CCJMenu::xp_select_disabled=mode;
	};

	static int CCJMenu::GetMenuDrawMode(void);
	static BOOL CCJMenu::GetSelectDisableMode(void);

	// how the bitmaps are drawn in XP Luna mode
	static void SetXPBitmap3D(BOOL val){
		CCJMenu::xp_draw_3D_bitmaps=val;
	};
	static BOOL GetXPBitmap3D(void){return CCJMenu::xp_draw_3D_bitmaps;}

	// Customizing:
	// Set icon size
	static void SetIconSize (int, int); 
	// set the color in the bitmaps that is the background transparent color
	void SetBitmapBackground(COLORREF color);
	void UnSetBitmapBackground(void);
	// obsolete functions for setting how menu images are dithered for disabled menu options
	BOOL GetDisableOldStyle(void);
	void SetDisableOldStyle(void);
	void UnSetDisableOldStyle(void);
	static COLORREF LightenColor(COLORREF col,double factor);
	static COLORREF DarkenColor(COLORREF col,double factor);

// Miscellaneous Protected Member functions
protected:
	static BOOL IsNewShell(void);
	static BOOL IsWinXPLuna(void);
	static BOOL IsLunaMenuStyle(void);
	static BOOL IsWindowsClassicTheme(void);
	CCJMenuData *CCJMenu::FindMenuItem(UINT nID);
	CCJMenu *FindMenuOption(int nId,int& nLoc);
	CCJMenu *FindAnotherMenuOption(int nId,int& nLoc,CArray<CCJMenu*,CCJMenu*>&bcsubs,
								  CArray<int,int&>&bclocs);
	CCJMenuData *FindMenuOption(wchar_t *lpstrText);
	void InsertSpaces(void);
	void DrawCheckMark(CDC* pDC,int x,int y,COLORREF color,BOOL narrowflag=FALSE);
	void DrawRadioDot(CDC *pDC,int x,int y,COLORREF color);
	CCJMenuData *NewODMenu(UINT pos,UINT nFlags,UINT nID,CString string);
	void SynchronizeMenu(void);
	void CCJMenu::InitializeMenuList(int value);
	void CCJMenu::DeleteMenuList(void);
	CCJMenuData *CCJMenu::FindMenuList(UINT nID);
	void DrawItem_Win9xNT2000 (LPDRAWITEMSTRUCT lpDIS);
	void DrawItem_WinXP (LPDRAWITEMSTRUCT lpDIS);
	BOOL Draw3DCheckmark(CDC *dc, const CRect& rc,BOOL bSelected,HBITMAP hbmCheck);
	BOOL DrawXPCheckmark(CDC *dc, const CRect& rc, HBITMAP hbmCheck,COLORREF &colorout,BOOL selected);
	void DitherBlt(HDC hdcDest, int nXDest, int nYDest, int nWidth, 
		int nHeight, HBITMAP hbm, int nXSrc, int nYSrc,COLORREF bgcolor);
	void DitherBlt2(CDC *drawdc, int nXDest, int nYDest, int nWidth, 
		int nHeight, CBitmap &bmp, int nXSrc, int nYSrc,COLORREF bgcolor);
	void DitherBlt3(CDC *drawdc, int nXDest, int nYDest, int nWidth, 
		int nHeight, CBitmap &bmp,COLORREF bgcolor);
	BOOL GetBitmapFromImageList(CDC* pDC,CImageList *imglist,int nIndex,CBitmap &bmp);
	BOOL ImageListDuplicate(CImageList *il,int xoffset,CImageList *newlist);
	static WORD NumBitmapColors(LPBITMAPINFOHEADER lpBitmap);
	void ColorBitmap(CDC* pDC, CBitmap& bmp,CSize bitmap_size,CSize icon_size,COLORREF fill,COLORREF border,int hatchstyle=-1);
	void RemoveTopLevelOwnerDraw(void);
	int GetMenuStart(void);
	void GetFadedBitmap(CBitmap &bmp);
	void GetTransparentBitmap(CBitmap &bmp);
	void GetDisabledBitmap(CBitmap &bmp,COLORREF background=0);
	void GetShadowBitmap(CBitmap &bmp);
	int AddToGlobalImageList(CImageList *il,int xoffset,int nID);
	int GlobalImageListOffset(int nID);
	BOOL CanDraw3DImageList(int offset);
	
// Member Variables
protected:
	CTypedPtrArray<CPtrArray, CCJMenuData*> m_MenuList;  // Stores list of menu items 
	// When loading an owner-drawn menu using a Resource, CCJMenu must keep track of
	// the popup menu's that it creates. Warning, this list *MUST* be destroyed
	// last item first :)
	CTypedPtrArray<CPtrArray, HMENU>  m_SubMenus;  // Stores list of sub-menus 
	// Stores a list of all CCJMenu's ever created 
	static CTypedPtrArray<CPtrArray, HMENU>  m_AllSubMenus;
	// Global ImageList
	static CImageList m_AllImages;
	static CArray<int,int&> m_AllImagesID;
	// icon size
	static int m_iconX;
	static int m_iconY;
	COLORREF m_bitmapBackground;
	BOOL m_bitmapBackgroundFlag;
	BOOL disable_old_style;
	static UINT original_drawmode;
	static BOOL original_select_disabled;
	static UINT xp_drawmode;
	static BOOL xp_select_disabled;
	static BOOL xp_draw_3D_bitmaps;
	static BOOL hicolor_bitmaps;
	static BOOL xp_space_accelerators;
	static BOOL original_space_accelerators;
	CImageList *checkmaps;
	BOOL checkmapsshare;
	int m_selectcheck;
	int m_unselectcheck;
	BOOL m_bDynIcons;
	BOOL m_loadmenu;
}; 

#define CCJMenu_USE_MEMDC

#ifdef CCJMenu_USE_MEMDC
//////////////////////////////////////////////////
// CCJMenuMemDC - memory DC
//
// Author: Keith Rule
// Email:  keithr@europa.com
// Copyright 1996-1997, Keith Rule
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - 10/3/97 Fixed scrolling bug.
//                   Added print support.
//           25 feb 98 - fixed minor assertion bug
//
// This class implements a memory Device Context

class _CJX_EXT_CLASS CCJMenuMemDC : public CDC
{
public:

    // constructor sets up the memory DC
    CCJMenuMemDC(CDC* pDC,LPCRECT lpSrcRect) : CDC()
    {
        ASSERT(pDC != NULL);

		m_rect.CopyRect(lpSrcRect);
        m_pDC = pDC;
        m_pOldBitmap = NULL;
        m_bMemDC = !pDC->IsPrinting();
              
        if (m_bMemDC)    // Create a Memory DC
        {
            CreateCompatibleDC(pDC);
            m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
            m_pOldBitmap = SelectObject(&m_bitmap);
            SetWindowOrg(m_rect.left, m_rect.top);
        }
        else        // Make a copy of the relevent parts of the current DC for printing
        {
            m_bPrinting = pDC->m_bPrinting;
            m_hDC       = pDC->m_hDC;
            m_hAttribDC = pDC->m_hAttribDC;
        }
    }
    
    // Destructor copies the contents of the mem DC to the original DC
    ~CCJMenuMemDC()
    {
        if (m_bMemDC) 
        {    
            // Copy the offscreen bitmap onto the screen.
            m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
                          this, m_rect.left, m_rect.top, SRCCOPY);

            //Swap back the original bitmap.
            SelectObject(m_pOldBitmap);
        } else {
            // All we need to do is replace the DC with an illegal value,
            // this keeps us from accidently deleting the handles associated with
            // the CDC that was passed to the constructor.
            m_hDC = m_hAttribDC = NULL;
        }
    }

    // Allow usage as a pointer
    CCJMenuMemDC* operator->() {return this;}
        
    // Allow usage as a pointer
    operator CCJMenuMemDC*() {return this;}

private:
    CBitmap  m_bitmap;      // Offscreen bitmap
    CBitmap* m_pOldBitmap;  // bitmap originally found in CCJMenuMemDC
    CDC*     m_pDC;         // Saves CDC passed in constructor
    CRect    m_rect;        // Rectangle of drawing area.
    BOOL     m_bMemDC;      // TRUE if CDC really is a Memory DC.
};

#endif

#endif

//*************************************************************************

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.

One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.

I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:

I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!

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