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Resource ID Organiser Add-In for Visual C++ 5.0/6.0/.NET

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10 Jan 2005CPOL25 min read 530K   12.1K   201  
An application/add-in to organise and renumber resource symbol IDs
/************************************************************************
 *
 *                 Resource ID Organiser Core Library
 *
 * (c) Copyright 2000-2004 by Anna-Jayne Metcalfe (resorg@annasplace.me.uk)
 *                         All rights reserved.
 *
 ************************************************************************
 *                                                                       
 *  Filename    : ResourceSymbolManagerMultiFile.cpp
 *
 *  Description : CResourceSymbolManagerMultiFile - class to manage conflicts between
 *                resource symbol files
 *                
 *  Compiler    : Microsoft Visual C++ 6.0, Service Pack 3 or later
 *                Microsoft Visual C++ .NET 2002
 *                                                                       
 *  Target                                                               
 *  Environment : Windows 98/NT/2000/XP
 *
 *  NOTE:
 *
 *    This software is provided "as is" free for personal use. All
 *    title and copyrights in and to the software, including but not
 *    limited to any images, text, etc. incorporated into it, are
 *    owned by Anna-Jayne Metcalfe, except where acknowledged otherwise.
 *
 *    Your may freely to use this code in your own products, PROVIDED
 *    this notice is not removed or modified.
 *
 *
 *    Visit http://www.annasplace.me.uk/resorg for latest updates
 *
 ************************************************************************
 *
 *   MODIFICATION HISTORY:
 *
 *           This is a controlled document. See project configuration
 *           control tool for latest version and full version history.
 *
 *    $Archive: /Projects/AddIns/ResOrg/ResOrgCore/ResourceSymbolManagerMultiFile.cpp $
 *   $Revision: 12 $
 *       $Date: 11/07/04 16:15 $
 *     $Author: Anna $
 *
 *    $History: ResourceSymbolManagerMultiFile.cpp $
 * 
 * *****************  Version 12  *****************
 * User: Anna         Date: 11/07/04   Time: 16:15
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Added support for detection of out of range symbols
 * 
 * *****************  Version 11  *****************
 * User: Anna         Date: 20/04/03   Time: 15:34
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Added overrides of CResourceSymbolManager::AreNextSymbolValuesInUse()
 * and FixNextSymbolValues()
 * 
 * *****************  Version 10  *****************
 * User: Anna         Date: 26/03/03   Time: 14:08
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Adding of removing a file not sets the modification flag
 * 
 * *****************  Version 9  *****************
 * User: Anna         Date: 3/03/03    Time: 20:10
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Moved XML code to its own class (CResOrgXmlWriter)
 * 
 * *****************  Version 8  *****************
 * User: Anna         Date: 25/02/03   Time: 21:25
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Added CResourceSymbolManagerMultiFile::SaveXml() override
 * 
 * *****************  Version 7  *****************
 * User: Anna         Date: 15/02/03   Time: 20:50
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Changed big BOOLs into little bools
 * 
 * *****************  Version 6  *****************
 * User: Anna         Date: 28/01/03   Time: 21:19
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Improved multi-file support by allowing files to be Added/Removed from
 * a multi-file display via the File Properties Dialog
 * 
 * *****************  Version 5  *****************
 * User: Anna         Date: 19/01/03   Time: 17:25
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * CResourceSymbolManagerMultiFile::Set() should now mark itself as
 * modified correctly
 * 
 * *****************  Version 4  *****************
 * User: Anna         Date: 3/01/03    Time: 15:51
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Added a "Files" tab to the Symbol File Properties dialog. Not fully
 * functional yet
 * 
 * *****************  Version 3  *****************
 * User: Anna         Date: 3/01/03    Time: 7:36
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Added runtime class info support to CResourceSymbolManagerMultiFile
 * 
 * *****************  Version 2  *****************
 * User: Anna         Date: 3/01/03    Time: 0:09
 * Updated in $/Projects/AddIns/ResOrg/ResOrgCore
 * Speeded up multi-file loading slightly
 * 
 * *****************  Version 1  *****************
 * User: Anna         Date: 2/01/03    Time: 0:03
 * Created in $/Projects/AddIns/ResOrg/ResOrgCore
 * 
 * $Nokeywords: $
 *
 ************************************************************************/

#include "stdafx.h"
#include "ResourceSymbolManagerMultiFile.h"


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif


IMPLEMENT_DYNAMIC(CResourceSymbolManagerMultiFile, CResourceSymbolManagerMultiFile_BASE)

//////////////////////////////////////////////////////////////////////
// Construction/Destruction

CResourceSymbolManagerMultiFile::CResourceSymbolManagerMultiFile(void)
{

}


CResourceSymbolManagerMultiFile::~CResourceSymbolManagerMultiFile(void)
{
	// Force references to symbols in the managers we contain
	// to be cleared. Note that this will need modifying if we
	// allow new symbols to be added via the UI
	m_listSymbols.RemoveAll();
	m_mapNames.RemoveAll();
	m_mapValues.RemoveAll();

	// Delete all the objects in m_arrayMngrs that we created
	for (int n = 0; n < m_arrayMngrs.GetSize(); n++)
	{
		CResourceSymbolManager* pMngr = m_arrayMngrs[n];
		if ( (NULL != pMngr) && pMngr->AutoDelete() )
		{
			delete pMngr;
		}
	}
}



/////////////////////////////////////////////////////////////////////////////
// CResourceSymbolManagerMultiFile Virtual Overrides

void CResourceSymbolManagerMultiFile::Serialize(CArchive& ar) 
{
	ASSERT_VALID(this);
	
	if (ar.IsLoading())
	{
		ASSERT(false);			// Don't think we need this..
	}
	else
	{
		for (int n = 0; n < m_arrayMngrs.GetSize(); n++)
		{
			CResourceSymbolManager* pMngr = m_arrayMngrs[n];
			if (NULL != pMngr)
			{
				pMngr->Serialize(ar);
			}
		}
	}
}


bool CResourceSymbolManagerMultiFile::Set(	CResourceSymbol* pSymbol,
											const CString& sName,
											UINT uValue,
											bool bReadOnly /*= false*/)
{
	
	CResourceSymbolManager* pMngr = reinterpret_cast<CResourceSymbolManager*>
													( pSymbol->GetUserData() );

	if ( (NULL != pMngr) && (pMngr != this) )
	{
		// This symbol belongs to another Manager, so let it do the work
		// but make sure we update our own symbol name/value metrics
		ASSERT_VALID(pMngr);

		bool bValueChanged	= (uValue != pSymbol->GetValue() );
		bool bNameChanged	= (sName != pSymbol->GetName() );

		if (bValueChanged)
		{
			m_mapValues.Remove(pSymbol);

		}
		if (bNameChanged)
		{
			m_mapNames.Remove(pSymbol);
		}

		bool bResult = pMngr->Set(	pSymbol,
									sName,
									uValue,
									bReadOnly);

		if (bValueChanged)
		{
			m_mapValues.Add(pSymbol);
		}

		if (bNameChanged)
		{
			m_mapNames.Add(pSymbol);
		}

		if (bResult && (bValueChanged || bNameChanged) )
		{
			m_bModified = true;
		}

		CountConflicts();

		return bResult;
	}
	// It's one of our own symbols, so do the default thing...
	return CResourceSymbolManagerMultiFile_BASE::Set(pSymbol,
													sName,
													uValue,
													bReadOnly);
}


bool CResourceSymbolManagerMultiFile::IsOutOfRange(CResourceSymbol* pSymbol) const
{
	ASSERT(NULL != pSymbol);
	if (NULL != pSymbol)
	{
		CResourceSymbolManager* pManager = reinterpret_cast<CResourceSymbolManager*>( pSymbol->GetUserData() );
		ASSERT(NULL != pManager);
		if (NULL != pManager)
		{
			ASSERT_KINDOF(CResourceSymbolManager, pManager);

			return pManager->IsOutOfRange(pSymbol);
		}
	}
	return false;
}


void CResourceSymbolManagerMultiFile::RemoveAll(void)
{
	POSITION pos = m_listSymbols.GetHeadPosition();
	while (pos != NULL)
	{
		CResourceSymbol* pSymbol = m_listSymbols.GetNext(pos);
		if (pSymbol != NULL)
		{
			CResourceSymbolManager* pMngr = reinterpret_cast<CResourceSymbolManager*>
															( pSymbol->GetUserData() );

			if ( (NULL != pMngr) && (pMngr == this) )
			{
				// Only delete symbols we've created locally. I actual fact I can't
				// see a situation in which this makes sense, since saving then might
				// be a bit problematical
				delete pSymbol;
			}
		}
	}
	m_listSymbols.RemoveAll();
	m_mapNames.RemoveAll();
	m_mapValues.RemoveAll();

	m_nConflicts = 0;

	// Delete all the symbol managers in m_arrayMngrs that we created
	for (int n = 0; n < m_arrayMngrs.GetSize(); n++)
	{
		CResourceSymbolManager* pMngr = m_arrayMngrs[n];
		if ( (NULL != pMngr) && pMngr->AutoDelete() )
		{
			delete pMngr;
		}
	}
	m_arrayMngrs.RemoveAll();

	m_bModified = true;
}


bool CResourceSymbolManagerMultiFile::AreNextSymbolValuesInUse(void) const
{
	for (int n = 0; n < m_arrayMngrs.GetSize(); n++)
	{
		CResourceSymbolManager* pMngr = m_arrayMngrs[n];

		if ( (NULL != pMngr) && pMngr->AreNextSymbolValuesInUse() )
		{
			return true;
		}
	}
	return false;
}


bool CResourceSymbolManagerMultiFile::FixNextSymbolValues(void)
{
	bool bResult = false;

	for (int n = 0; n < m_arrayMngrs.GetSize(); n++)
	{
		CResourceSymbolManager* pMngr = m_arrayMngrs[n];

		if ( (NULL != pMngr) && pMngr->AreNextSymbolValuesInUse() )
		{
			bResult = pMngr->FixNextSymbolValues() | bResult;
		}
	}
	return bResult;
}



/////////////////////////////////////////////////////////////////////
// Operations

bool CResourceSymbolManagerMultiFile::IsSymbolFileLoaded(const CString& sPathName) const
{
	int nMngr = GetSymbolFileIndex(sPathName);

	return (nMngr >= 0);
}


CResourceSymbolManager* CResourceSymbolManagerMultiFile::AddSymbolFile(	const CString& sPathName,
																		bool bUpdateMetrics /*= true*/)
{
	ASSERT(!sPathName.IsEmpty() );

	if (!IsSymbolFileLoaded(sPathName) )
	{
		CResourceSymbolManager* pMngr = new CResourceSymbolManager(true);		// The "true" is to remind us to delete it
		ASSERT(NULL != pMngr);

		if (NULL != pMngr)
		{
			if (pMngr->ReadSymbolFile(sPathName) )
			{
				m_arrayMngrs.Add(pMngr);

				AddSymbols(pMngr, bUpdateMetrics);

				SetModifiedFlag(true);
			}
			else
			{
				delete pMngr;
				pMngr = NULL;
			}
		}
		return pMngr;
	}
	return NULL;
}


bool CResourceSymbolManagerMultiFile::RemoveSymbolFile(	const CString& sPathName,
														bool bUpdateMetrics /*= true*/)
{
	ASSERT(!sPathName.IsEmpty() );

	int nMngr = GetSymbolFileIndex(sPathName);

	if (nMngr >= 0)
	{
		CResourceSymbolManager* pMngr = m_arrayMngrs[nMngr];
		ASSERT(NULL != pMngr);

		if (NULL != pMngr)
		{
			POSITION pos = pMngr->GetFirstSymbolPosition();
			while (NULL != pos)
			{
				CResourceSymbol* pSymbol = pMngr->GetNextSymbol(pos);
				if (NULL != pSymbol)
				{
					//CResourceSymbolList listSymbols;
					//Lookup(pSymbol->GetValue, listSymbols);

					Remove(pSymbol, false);

					SetModifiedFlag(true);
				}
			}

			pMngr->RemoveAll();

			m_arrayMngrs.RemoveAt(nMngr);

			if (pMngr->AutoDelete() )
			{
				delete pMngr;
			}

			if (bUpdateMetrics)
			{
				SortByValue();

				CountConflicts();
			}
			return true;
		}
	}
	return false;
}


int CResourceSymbolManagerMultiFile::AddSymbols(CResourceSymbolManager* pMngr,
												bool bUpdateMetrics /*= true*/)
{
	if (NULL != pMngr)
	{
		CResourceSymbolList listSymbols;

		int nCount = pMngr->GetSymbols(listSymbols);

		POSITION pos = listSymbols.GetHeadPosition();
		while (NULL != pos)
		{
			CResourceSymbol* pSymbol = listSymbols.GetNext(pos);
			if (NULL != pSymbol)
			{
				Add(pSymbol, false);
			}
		}

		if (bUpdateMetrics)
		{
			SortByValue();

			CountConflicts();
		}

		return nCount;
	}
	return 0;
}


int CResourceSymbolManagerMultiFile::GetSymbolFilePathNames(CStringArray& rarrayPathNames) const
{
	rarrayPathNames.RemoveAll();

	for (int n = 0; n < m_arrayMngrs.GetSize(); n++)
	{
		CResourceSymbolManager* pMngr = m_arrayMngrs[n];
		ASSERT_VALID(pMngr);

		if (NULL != pMngr)
		{
			rarrayPathNames.Add( pMngr->GetPathName() );
		}
	}
	return rarrayPathNames.GetSize();
}


CResourceSymbolManager*	CResourceSymbolManagerMultiFile::GetSymbolManager(const CString& sPathName) const
{
	for (int n = 0; n < m_arrayMngrs.GetSize(); n++)
	{
		CResourceSymbolManager* pMngr = m_arrayMngrs[n];
		ASSERT_VALID(pMngr);

		if (NULL != pMngr)
		{
			if (0 == sPathName.CompareNoCase( pMngr->GetPathName() ) )
			{
				return pMngr;
			}
		}
	}
	return NULL;
}


// Return the total conflict count (internal & external) for the given manager
// TO DO: Check that the given manager object is actually one of ours
//
int CResourceSymbolManagerMultiFile::GetTotalConflictCount(CResourceSymbolManager* pMngr) const
{
	int nConflicts = 0;

	ASSERT(NULL != pMngr);
	if (NULL != pMngr)
	{
		CResourceSymbolList listSymbols;
		pMngr->GetSymbols(listSymbols);

		POSITION pos = listSymbols.GetHeadPosition();
		while (NULL != pos)
		{
			CResourceSymbol* pSymbol = listSymbols.GetNext(pos);

			if (!IsUnique( pSymbol->GetName() ) || !IsUnique( pSymbol->GetValue() ) )
			{
				nConflicts++;
			}
		}
	}
	return nConflicts;
}


int CResourceSymbolManagerMultiFile::GetSymbols(const CSymbolManagerPtrArray& arraySymbolMngrs,
												UINT uValue,
												CResourceSymbolList& rlistSymbols) const
{
	for (int n = 0; n < arraySymbolMngrs.GetSize(); n++)
	{
		CResourceSymbolManager* pMngr = arraySymbolMngrs[n];
		ASSERT(NULL != pMngr);

		if (NULL != pMngr)
		{
			CResourceSymbolList listLocalSymbols;
			pMngr->GetSymbols(uValue, listLocalSymbols);

			if (listLocalSymbols.GetCount() > 0)
			{
				rlistSymbols.AddTail(&listLocalSymbols);
			}
		}
	}
	return rlistSymbols.GetCount();
}


int CResourceSymbolManagerMultiFile::GetSymbols(const CSymbolManagerPtrArray& arraySymbolMngrs,
												const CString& sName,
												CResourceSymbolList& rlistSymbols) const
{
	for (int n = 0; n < arraySymbolMngrs.GetSize(); n++)
	{
		CResourceSymbolManager* pMngr = arraySymbolMngrs[n];
		ASSERT(NULL != pMngr);

		if (NULL != pMngr)
		{
			CResourceSymbolList listLocalSymbols;
			pMngr->GetSymbols(sName, listLocalSymbols);

			if (listLocalSymbols.GetCount() > 0)
			{
				rlistSymbols.AddTail(&listLocalSymbols);
			}
		}
	}
	return rlistSymbols.GetCount();
}


//////////////////////////////////////////////////////////////////////
// Implementation

int CResourceSymbolManagerMultiFile::GetSymbolFileIndex(const CString& sPathName) const
{
	ASSERT(!sPathName.IsEmpty() );

	int nMngr = -1;

	for (int n = 0; n < m_arrayMngrs.GetSize(); n++)
	{
		CResourceSymbolManager* pMngr = m_arrayMngrs[n];

		if ( (NULL != pMngr) && (sPathName == pMngr->GetPathName() ) )
		{
			nMngr = n;

			break;
		}
	}
	return nMngr;
}

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Written By
Founder Riverblade Limited
United Kingdom United Kingdom
I haven't always written software for a living. When I graduated from Surrey University in 1989, it was with an Electronic Engineering degree, but unfortunately that never really gave me the opportunity to do anything particularly interesting (with the possible exception of designing Darth Vader's Codpiece * for the UK Army in 1990).
    * Also known as the Standard Army Bootswitch. But that's another story...
Since the opportunity arose to lead a software team developing C++ software for Avionic Test Systems in 1996, I've not looked back. More recently I've been involved in the development of subsea acoustic navigation systems, digital TV broadcast systems, port security/tracking systems, and most recently software development tools with my own company, Riverblade Ltd.

One of my personal specialities is IDE plug-in development. ResOrg was my first attempt at a plug-in, but my day to day work is with Visual Lint, an interactive code analysis tool environment with works within the Visual Studio and Eclipse IDEs or on build servers.

I love lots of things, but particularly music, photography and anything connected with history or engineering. I despise ignorant, intolerant and obstructive people - and it shows...I can be a bolshy cow if you wind me up the wrong way...Laugh | :laugh:

I'm currently based 15 minutes walk from the beach in Bournemouth on the south coast of England. Since I moved here I've grown to love the place - even if it is full of grockles in Summer!

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