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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Common;
namespace TreeTest
{
public partial class ModeBase : UserControl
{
private INode<Element> _CurrentNode = null;
private ITree<Element> _TreeClipboard = null;
public virtual INode<Element> CurrentNode
{
protected get { return _CurrentNode; }
set { _CurrentNode = value; }
}
public virtual ITree<Element> TreeClipboard
{
protected get { return _TreeClipboard; }
set { _TreeClipboard = value; }
}
public ModeBase()
{
InitializeComponent();
}
[Browsable( false )]
public virtual Mode Mode { get { return Mode.None; } }
public virtual void OnNewTree() { }
public event EventHandler RefreshTree;
protected virtual void OnRefreshTree()
{
if ( RefreshTree != null ) RefreshTree( this, EventArgs.Empty );
}
public event EventHandler<TreeEventArgs> SetTreeClipboard;
protected virtual void OnSetTreeClipboard( ITree<Element> tree )
{
if ( SetTreeClipboard != null ) SetTreeClipboard( this, new TreeEventArgs( tree ) );
}
}
public class TreeEventArgs : EventArgs
{
private ITree<Element> _Tree;
public ITree<Element> Tree { get { return _Tree; } }
public TreeEventArgs( ITree<Element> tree )
{
_Tree = tree;
}
}
}
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I discovered C# and .NET 1.0 Beta 1 in late 2000 and loved them immediately.
I have been writing software professionally in C# ever since
In real life, I have spent 3 years travelling abroad,
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