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namespace TreeTest
{
partial class ModeAddElement
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose( bool disposing )
{
if ( disposing && ( components != null ) )
{
components.Dispose();
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.Add = new System.Windows.Forms.Button();
this.AddChild = new System.Windows.Forms.Button();
this.InsertChild = new System.Windows.Forms.Button();
this.InsertNext = new System.Windows.Forms.Button();
this.InsertPrevious = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// Add
//
this.Add.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.Add.Location = new System.Drawing.Point( 39, 90 );
this.Add.Name = "Add";
this.Add.Size = new System.Drawing.Size( 160, 23 );
this.Add.TabIndex = 15;
this.Add.Text = "Add";
this.Add.Click += new System.EventHandler( this.Add_Click );
//
// AddChild
//
this.AddChild.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.AddChild.Location = new System.Drawing.Point( 39, 119 );
this.AddChild.Name = "AddChild";
this.AddChild.Size = new System.Drawing.Size( 160, 23 );
this.AddChild.TabIndex = 16;
this.AddChild.Text = "Add Child";
this.AddChild.Click += new System.EventHandler( this.AddChild_Click );
//
// InsertChild
//
this.InsertChild.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.InsertChild.Location = new System.Drawing.Point( 39, 61 );
this.InsertChild.Name = "InsertChild";
this.InsertChild.Size = new System.Drawing.Size( 160, 23 );
this.InsertChild.TabIndex = 14;
this.InsertChild.Text = "Insert Child";
this.InsertChild.Click += new System.EventHandler( this.InsertChild_Click );
//
// InsertNext
//
this.InsertNext.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.InsertNext.Location = new System.Drawing.Point( 39, 32 );
this.InsertNext.Name = "InsertNext";
this.InsertNext.Size = new System.Drawing.Size( 160, 23 );
this.InsertNext.TabIndex = 13;
this.InsertNext.Text = "Insert Next";
this.InsertNext.Click += new System.EventHandler( this.InsertNext_Click );
//
// InsertPrevious
//
this.InsertPrevious.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.InsertPrevious.Location = new System.Drawing.Point( 39, 3 );
this.InsertPrevious.Name = "InsertPrevious";
this.InsertPrevious.Size = new System.Drawing.Size( 160, 23 );
this.InsertPrevious.TabIndex = 12;
this.InsertPrevious.Text = "Insert Previous";
this.InsertPrevious.Click += new System.EventHandler( this.InsertPrevious_Click );
//
// ModeAddElement
//
this.AutoScaleDimensions = new System.Drawing.SizeF( 6F, 13F );
this.Controls.Add( this.Add );
this.Controls.Add( this.AddChild );
this.Controls.Add( this.InsertChild );
this.Controls.Add( this.InsertNext );
this.Controls.Add( this.InsertPrevious );
this.Name = "ModeAddElement";
this.Size = new System.Drawing.Size( 238, 317 );
this.ResumeLayout( false );
}
#endregion
private System.Windows.Forms.Button Add;
private System.Windows.Forms.Button AddChild;
private System.Windows.Forms.Button InsertChild;
private System.Windows.Forms.Button InsertNext;
private System.Windows.Forms.Button InsertPrevious;
}
}
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I discovered C# and .NET 1.0 Beta 1 in late 2000 and loved them immediately.
I have been writing software professionally in C# ever since
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