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// DDPropPageAll.cpp : Implementation of DLL Exports.
//
// Author : David Shepherd
// Copyright (c) 2002, DaeDoe-Software
//
/////////////////////////////////////////////////////////////////////////////
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f DDPropPageAllps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "DDPropPageAll.h"
#include "DDPropPageAll_i.c"
#include "PropPageAll.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_PropPageAll, CPropPageAll)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// new handler
int NewHandler(size_t size)
{
// ensure new throws on failure
ATLTRACE(_T("NewHandler(%d) throwing std::bad_alloc()\n"),size);
ATLASSERT(FALSE);
throw std::bad_alloc();
return 0;
}
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
_PNH OldNewHandler=NULL;
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_DDPROPPAGEALLLib);
DisableThreadLibraryCalls(hInstance);
// set the new handler
OldNewHandler=_set_new_handler(NewHandler);
}
else if (dwReason == DLL_PROCESS_DETACH)
{
// restore the new handler
_set_new_handler(OldNewHandler);
_Module.Term();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}
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