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FreeType on OpenGL ES (iPhone)

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24 Nov 2010CPOL4 min read 86.4K   3K   27  
Faster, smarter and better looking fonts rendered with OpenGL ES
/***************************************************************************/
/*                                                                         */
/*  afhints.c                                                              */
/*                                                                         */
/*    Auto-fitter hinting routines (body).                                 */
/*                                                                         */
/*  Copyright 2003, 2004, 2005, 2006, 2007, 2009, 2010 by                  */
/*  David Turner, Robert Wilhelm, and Werner Lemberg.                      */
/*                                                                         */
/*  This file is part of the FreeType project, and may only be used,       */
/*  modified, and distributed under the terms of the FreeType project      */
/*  license, LICENSE.TXT.  By continuing to use, modify, or distribute     */
/*  this file you indicate that you have read the license and              */
/*  understand and accept it fully.                                        */
/*                                                                         */
/***************************************************************************/


#include "afhints.h"
#include "aferrors.h"
#include FT_INTERNAL_CALC_H


  FT_LOCAL_DEF( FT_Error )
  af_axis_hints_new_segment( AF_AxisHints  axis,
                             FT_Memory     memory,
                             AF_Segment   *asegment )
  {
    FT_Error    error   = AF_Err_Ok;
    AF_Segment  segment = NULL;


    if ( axis->num_segments >= axis->max_segments )
    {
      FT_Int  old_max = axis->max_segments;
      FT_Int  new_max = old_max;
      FT_Int  big_max = (FT_Int)( FT_INT_MAX / sizeof ( *segment ) );


      if ( old_max >= big_max )
      {
        error = AF_Err_Out_Of_Memory;
        goto Exit;
      }

      new_max += ( new_max >> 2 ) + 4;
      if ( new_max < old_max || new_max > big_max )
        new_max = big_max;

      if ( FT_RENEW_ARRAY( axis->segments, old_max, new_max ) )
        goto Exit;

      axis->max_segments = new_max;
    }

    segment = axis->segments + axis->num_segments++;

  Exit:
    *asegment = segment;
    return error;
  }


  FT_LOCAL( FT_Error )
  af_axis_hints_new_edge( AF_AxisHints  axis,
                          FT_Int        fpos,
                          AF_Direction  dir,
                          FT_Memory     memory,
                          AF_Edge      *aedge )
  {
    FT_Error  error = AF_Err_Ok;
    AF_Edge   edge  = NULL;
    AF_Edge   edges;


    if ( axis->num_edges >= axis->max_edges )
    {
      FT_Int  old_max = axis->max_edges;
      FT_Int  new_max = old_max;
      FT_Int  big_max = (FT_Int)( FT_INT_MAX / sizeof ( *edge ) );


      if ( old_max >= big_max )
      {
        error = AF_Err_Out_Of_Memory;
        goto Exit;
      }

      new_max += ( new_max >> 2 ) + 4;
      if ( new_max < old_max || new_max > big_max )
        new_max = big_max;

      if ( FT_RENEW_ARRAY( axis->edges, old_max, new_max ) )
        goto Exit;

      axis->max_edges = new_max;
    }

    edges = axis->edges;
    edge  = edges + axis->num_edges;

    while ( edge > edges )
    {
      if ( edge[-1].fpos < fpos )
        break;

      /* we want the edge with same position and minor direction */
      /* to appear before those in the major one in the list     */
      if ( edge[-1].fpos == fpos && dir == axis->major_dir )
        break;

      edge[0] = edge[-1];
      edge--;
    }

    axis->num_edges++;

    FT_ZERO( edge );
    edge->fpos = (FT_Short)fpos;
    edge->dir  = (FT_Char)dir;

  Exit:
    *aedge = edge;
    return error;
  }


#ifdef AF_DEBUG

#include FT_CONFIG_STANDARD_LIBRARY_H

  static const char*
  af_dir_str( AF_Direction  dir )
  {
    const char*  result;


    switch ( dir )
    {
    case AF_DIR_UP:
      result = "up";
      break;
    case AF_DIR_DOWN:
      result = "down";
      break;
    case AF_DIR_LEFT:
      result = "left";
      break;
    case AF_DIR_RIGHT:
      result = "right";
      break;
    default:
      result = "none";
    }

    return result;
  }


#define AF_INDEX_NUM( ptr, base )  ( (ptr) ? ( (ptr) - (base) ) : -1 )


  void
  af_glyph_hints_dump_points( AF_GlyphHints  hints )
  {
    AF_Point  points = hints->points;
    AF_Point  limit  = points + hints->num_points;
    AF_Point  point;


    printf( "Table of points:\n" );
    printf(   "  [ index |  xorg |  yorg |  xscale |  yscale "
              "|  xfit  |  yfit  |  flags ]\n" );

    for ( point = points; point < limit; point++ )
    {
      printf( "  [ %5d | %5d | %5d | %-5.2f | %-5.2f "
              "| %-5.2f | %-5.2f | %c%c%c%c%c%c ]\n",
              point - points,
              point->fx,
              point->fy,
              point->ox/64.0,
              point->oy/64.0,
              point->x/64.0,
              point->y/64.0,
              ( point->flags & AF_FLAG_WEAK_INTERPOLATION ) ? 'w' : ' ',
              ( point->flags & AF_FLAG_INFLECTION )         ? 'i' : ' ',
              ( point->flags & AF_FLAG_EXTREMA_X )          ? '<' : ' ',
              ( point->flags & AF_FLAG_EXTREMA_Y )          ? 'v' : ' ',
              ( point->flags & AF_FLAG_ROUND_X )            ? '(' : ' ',
              ( point->flags & AF_FLAG_ROUND_Y )            ? 'u' : ' ');
    }
    printf( "\n" );
  }


  static const char*
  af_edge_flags_to_string( AF_Edge_Flags  flags )
  {
    static char  temp[32];
    int          pos = 0;


    if ( flags & AF_EDGE_ROUND )
    {
      ft_memcpy( temp + pos, "round", 5 );
      pos += 5;
    }
    if ( flags & AF_EDGE_SERIF )
    {
      if ( pos > 0 )
        temp[pos++] = ' ';
      ft_memcpy( temp + pos, "serif", 5 );
      pos += 5;
    }
    if ( pos == 0 )
      return "normal";

    temp[pos] = 0;

    return temp;
  }


  /* A function to dump the array of linked segments. */
  void
  af_glyph_hints_dump_segments( AF_GlyphHints  hints )
  {
    FT_Int  dimension;


    for ( dimension = 1; dimension >= 0; dimension-- )
    {
      AF_AxisHints  axis     = &hints->axis[dimension];
      AF_Segment    segments = axis->segments;
      AF_Segment    limit    = segments + axis->num_segments;
      AF_Segment    seg;


      printf ( "Table of %s segments:\n",
               dimension == AF_DIMENSION_HORZ ? "vertical" : "horizontal" );
      printf ( "  [ index |  pos  |  dir  | link | serif |"
               " height  | extra | flags    ]\n" );

      for ( seg = segments; seg < limit; seg++ )
      {
        printf ( "  [ %5d | %5.2g | %5s | %4d | %5d | %5d | %5d | %s ]\n",
                 seg - segments,
                 dimension == AF_DIMENSION_HORZ ? (int)seg->first->ox / 64.0
                                                : (int)seg->first->oy / 64.0,
                 af_dir_str( (AF_Direction)seg->dir ),
                 AF_INDEX_NUM( seg->link, segments ),
                 AF_INDEX_NUM( seg->serif, segments ),
                 seg->height,
                 seg->height - ( seg->max_coord - seg->min_coord ),
                 af_edge_flags_to_string( seg->flags ) );
      }
      printf( "\n" );
    }
  }


  void
  af_glyph_hints_dump_edges( AF_GlyphHints  hints )
  {
    FT_Int  dimension;


    for ( dimension = 1; dimension >= 0; dimension-- )
    {
      AF_AxisHints  axis  = &hints->axis[dimension];
      AF_Edge       edges = axis->edges;
      AF_Edge       limit = edges + axis->num_edges;
      AF_Edge       edge;


      /*
       *  note: AF_DIMENSION_HORZ corresponds to _vertical_ edges
       *        since they have constant a X coordinate.
       */
      printf ( "Table of %s edges:\n",
               dimension == AF_DIMENSION_HORZ ? "vertical" : "horizontal" );
      printf ( "  [ index |  pos  |  dir  | link |"
               " serif | blue | opos  |  pos  | flags   ]\n" );

      for ( edge = edges; edge < limit; edge++ )
      {
        printf ( "  [ %5d | %5.2g | %5s | %4d |"
                 " %5d |   %c  | %5.2f | %5.2f | %s ]\n",
                 edge - edges,
                 (int)edge->opos / 64.0,
                 af_dir_str( (AF_Direction)edge->dir ),
                 AF_INDEX_NUM( edge->link, edges ),
                 AF_INDEX_NUM( edge->serif, edges ),
                 edge->blue_edge ? 'y' : 'n',
                 edge->opos / 64.0,
                 edge->pos / 64.0,
                 af_edge_flags_to_string( edge->flags ) );
      }
      printf( "\n" );
    }
  }

#else /* !AF_DEBUG */

  /* these empty stubs are only used to link the `ftgrid' test program */
  /* when debugging is disabled                                        */

  void
  af_glyph_hints_dump_points( AF_GlyphHints  hints )
  {
    FT_UNUSED( hints );
  }


  void
  af_glyph_hints_dump_segments( AF_GlyphHints  hints )
  {
    FT_UNUSED( hints );
  }


  void
  af_glyph_hints_dump_edges( AF_GlyphHints  hints )
  {
    FT_UNUSED( hints );
  }

#endif /* !AF_DEBUG */


  /* compute the direction value of a given vector */
  FT_LOCAL_DEF( AF_Direction )
  af_direction_compute( FT_Pos  dx,
                        FT_Pos  dy )
  {
    FT_Pos        ll, ss;  /* long and short arm lengths */
    AF_Direction  dir;     /* candidate direction        */


    if ( dy >= dx )
    {
      if ( dy >= -dx )
      {
        dir = AF_DIR_UP;
        ll  = dy;
        ss  = dx;
      }
      else
      {
        dir = AF_DIR_LEFT;
        ll  = -dx;
        ss  = dy;
      }
    }
    else /* dy < dx */
    {
      if ( dy >= -dx )
      {
        dir = AF_DIR_RIGHT;
        ll  = dx;
        ss  = dy;
      }
      else
      {
        dir = AF_DIR_DOWN;
        ll  = dy;
        ss  = dx;
      }
    }

    ss *= 14;
    if ( FT_ABS( ll ) <= FT_ABS( ss ) )
      dir = AF_DIR_NONE;

    return dir;
  }


  FT_LOCAL_DEF( void )
  af_glyph_hints_init( AF_GlyphHints  hints,
                       FT_Memory      memory )
  {
    FT_ZERO( hints );
    hints->memory = memory;
  }


  FT_LOCAL_DEF( void )
  af_glyph_hints_done( AF_GlyphHints  hints )
  {
    if ( hints && hints->memory )
    {
      FT_Memory  memory = hints->memory;
      int        dim;


      /*
       *  note that we don't need to free the segment and edge
       *  buffers, since they are really within the hints->points array
       */
      for ( dim = 0; dim < AF_DIMENSION_MAX; dim++ )
      {
        AF_AxisHints  axis = &hints->axis[dim];


        axis->num_segments = 0;
        axis->max_segments = 0;
        FT_FREE( axis->segments );

        axis->num_edges    = 0;
        axis->max_edges    = 0;
        FT_FREE( axis->edges );
      }

      FT_FREE( hints->contours );
      hints->max_contours = 0;
      hints->num_contours = 0;

      FT_FREE( hints->points );
      hints->num_points = 0;
      hints->max_points = 0;

      hints->memory = NULL;
    }
  }


  FT_LOCAL_DEF( void )
  af_glyph_hints_rescale( AF_GlyphHints     hints,
                          AF_ScriptMetrics  metrics )
  {
    hints->metrics      = metrics;
    hints->scaler_flags = metrics->scaler.flags;
  }


  FT_LOCAL_DEF( FT_Error )
  af_glyph_hints_reload( AF_GlyphHints  hints,
                         FT_Outline*    outline )
  {
    FT_Error   error   = AF_Err_Ok;
    AF_Point   points;
    FT_UInt    old_max, new_max;
    FT_Fixed   x_scale = hints->x_scale;
    FT_Fixed   y_scale = hints->y_scale;
    FT_Pos     x_delta = hints->x_delta;
    FT_Pos     y_delta = hints->y_delta;
    FT_Memory  memory  = hints->memory;


    hints->num_points   = 0;
    hints->num_contours = 0;

    hints->axis[0].num_segments = 0;
    hints->axis[0].num_edges    = 0;
    hints->axis[1].num_segments = 0;
    hints->axis[1].num_edges    = 0;

    /* first of all, reallocate the contours array when necessary */
    new_max = (FT_UInt)outline->n_contours;
    old_max = hints->max_contours;
    if ( new_max > old_max )
    {
      new_max = ( new_max + 3 ) & ~3;

      if ( FT_RENEW_ARRAY( hints->contours, old_max, new_max ) )
        goto Exit;

      hints->max_contours = new_max;
    }

    /*
     *  then reallocate the points arrays if necessary --
     *  note that we reserve two additional point positions, used to
     *  hint metrics appropriately
     */
    new_max = (FT_UInt)( outline->n_points + 2 );
    old_max = hints->max_points;
    if ( new_max > old_max )
    {
      new_max = ( new_max + 2 + 7 ) & ~7;

      if ( FT_RENEW_ARRAY( hints->points, old_max, new_max ) )
        goto Exit;

      hints->max_points = new_max;
    }

    hints->num_points   = outline->n_points;
    hints->num_contours = outline->n_contours;

    /* We can't rely on the value of `FT_Outline.flags' to know the fill   */
    /* direction used for a glyph, given that some fonts are broken (e.g., */
    /* the Arphic ones).  We thus recompute it each time we need to.       */
    /*                                                                     */
    hints->axis[AF_DIMENSION_HORZ].major_dir = AF_DIR_UP;
    hints->axis[AF_DIMENSION_VERT].major_dir = AF_DIR_LEFT;

    if ( FT_Outline_Get_Orientation( outline ) == FT_ORIENTATION_POSTSCRIPT )
    {
      hints->axis[AF_DIMENSION_HORZ].major_dir = AF_DIR_DOWN;
      hints->axis[AF_DIMENSION_VERT].major_dir = AF_DIR_RIGHT;
    }

    hints->x_scale = x_scale;
    hints->y_scale = y_scale;
    hints->x_delta = x_delta;
    hints->y_delta = y_delta;

    hints->xmin_delta = 0;
    hints->xmax_delta = 0;

    points = hints->points;
    if ( hints->num_points == 0 )
      goto Exit;

    {
      AF_Point  point;
      AF_Point  point_limit = points + hints->num_points;


      /* compute coordinates & Bezier flags, next and prev */
      {
        FT_Vector*  vec           = outline->points;
        char*       tag           = outline->tags;
        AF_Point    end           = points + outline->contours[0];
        AF_Point    prev          = end;
        FT_Int      contour_index = 0;


        for ( point = points; point < point_limit; point++, vec++, tag++ )
        {
          point->fx = (FT_Short)vec->x;
          point->fy = (FT_Short)vec->y;
          point->ox = point->x = FT_MulFix( vec->x, x_scale ) + x_delta;
          point->oy = point->y = FT_MulFix( vec->y, y_scale ) + y_delta;

          switch ( FT_CURVE_TAG( *tag ) )
          {
          case FT_CURVE_TAG_CONIC:
            point->flags = AF_FLAG_CONIC;
            break;
          case FT_CURVE_TAG_CUBIC:
            point->flags = AF_FLAG_CUBIC;
            break;
          default:
            point->flags = 0;
          }

          point->prev = prev;
          prev->next  = point;
          prev        = point;

          if ( point == end )
          {
            if ( ++contour_index < outline->n_contours )
            {
              end  = points + outline->contours[contour_index];
              prev = end;
            }
          }
        }
      }

      /* set-up the contours array */
      {
        AF_Point*  contour       = hints->contours;
        AF_Point*  contour_limit = contour + hints->num_contours;
        short*     end           = outline->contours;
        short      idx           = 0;


        for ( ; contour < contour_limit; contour++, end++ )
        {
          contour[0] = points + idx;
          idx        = (short)( end[0] + 1 );
        }
      }

      /* compute directions of in & out vectors */
      {
        AF_Point      first  = points;
        AF_Point      prev   = NULL;
        FT_Pos        in_x   = 0;
        FT_Pos        in_y   = 0;
        AF_Direction  in_dir = AF_DIR_NONE;


        for ( point = points; point < point_limit; point++ )
        {
          AF_Point  next;
          FT_Pos    out_x, out_y;


          if ( point == first )
          {
            prev   = first->prev;
            in_x   = first->fx - prev->fx;
            in_y   = first->fy - prev->fy;
            in_dir = af_direction_compute( in_x, in_y );
            first  = prev + 1;
          }

          point->in_dir = (FT_Char)in_dir;

          next  = point->next;
          out_x = next->fx - point->fx;
          out_y = next->fy - point->fy;

          in_dir         = af_direction_compute( out_x, out_y );
          point->out_dir = (FT_Char)in_dir;

          if ( point->flags & ( AF_FLAG_CONIC | AF_FLAG_CUBIC ) )
          {
          Is_Weak_Point:
            point->flags |= AF_FLAG_WEAK_INTERPOLATION;
          }
          else if ( point->out_dir == point->in_dir )
          {
            if ( point->out_dir != AF_DIR_NONE )
              goto Is_Weak_Point;

            if ( ft_corner_is_flat( in_x, in_y, out_x, out_y ) )
              goto Is_Weak_Point;
          }
          else if ( point->in_dir == -point->out_dir )
            goto Is_Weak_Point;

          in_x = out_x;
          in_y = out_y;
          prev = point;
        }
      }
    }

  Exit:
    return error;
  }


  FT_LOCAL_DEF( void )
  af_glyph_hints_save( AF_GlyphHints  hints,
                       FT_Outline*    outline )
  {
    AF_Point    point = hints->points;
    AF_Point    limit = point + hints->num_points;
    FT_Vector*  vec   = outline->points;
    char*       tag   = outline->tags;


    for ( ; point < limit; point++, vec++, tag++ )
    {
      vec->x = point->x;
      vec->y = point->y;

      if ( point->flags & AF_FLAG_CONIC )
        tag[0] = FT_CURVE_TAG_CONIC;
      else if ( point->flags & AF_FLAG_CUBIC )
        tag[0] = FT_CURVE_TAG_CUBIC;
      else
        tag[0] = FT_CURVE_TAG_ON;
    }
  }


  /****************************************************************
   *
   *                     EDGE POINT GRID-FITTING
   *
   ****************************************************************/


  FT_LOCAL_DEF( void )
  af_glyph_hints_align_edge_points( AF_GlyphHints  hints,
                                    AF_Dimension   dim )
  {
    AF_AxisHints  axis          = & hints->axis[dim];
    AF_Segment    segments      = axis->segments;
    AF_Segment    segment_limit = segments + axis->num_segments;
    AF_Segment    seg;


    if ( dim == AF_DIMENSION_HORZ )
    {
      for ( seg = segments; seg < segment_limit; seg++ )
      {
        AF_Edge   edge = seg->edge;
        AF_Point  point, first, last;


        if ( edge == NULL )
          continue;

        first = seg->first;
        last  = seg->last;
        point = first;
        for (;;)
        {
          point->x      = edge->pos;
          point->flags |= AF_FLAG_TOUCH_X;

          if ( point == last )
            break;

          point = point->next;

        }
      }
    }
    else
    {
      for ( seg = segments; seg < segment_limit; seg++ )
      {
        AF_Edge   edge = seg->edge;
        AF_Point  point, first, last;


        if ( edge == NULL )
          continue;

        first = seg->first;
        last  = seg->last;
        point = first;
        for (;;)
        {
          point->y      = edge->pos;
          point->flags |= AF_FLAG_TOUCH_Y;

          if ( point == last )
            break;

          point = point->next;
        }
      }
    }
  }


  /****************************************************************
   *
   *                    STRONG POINT INTERPOLATION
   *
   ****************************************************************/


  /* hint the strong points -- this is equivalent to the TrueType `IP' */
  /* hinting instruction                                               */

  FT_LOCAL_DEF( void )
  af_glyph_hints_align_strong_points( AF_GlyphHints  hints,
                                      AF_Dimension   dim )
  {
    AF_Point      points      = hints->points;
    AF_Point      point_limit = points + hints->num_points;
    AF_AxisHints  axis        = &hints->axis[dim];
    AF_Edge       edges       = axis->edges;
    AF_Edge       edge_limit  = edges + axis->num_edges;
    AF_Flags      touch_flag;


    if ( dim == AF_DIMENSION_HORZ )
      touch_flag = AF_FLAG_TOUCH_X;
    else
      touch_flag  = AF_FLAG_TOUCH_Y;

    if ( edges < edge_limit )
    {
      AF_Point  point;
      AF_Edge   edge;


      for ( point = points; point < point_limit; point++ )
      {
        FT_Pos  u, ou, fu;  /* point position */
        FT_Pos  delta;


        if ( point->flags & touch_flag )
          continue;

        /* if this point is candidate to weak interpolation, we       */
        /* interpolate it after all strong points have been processed */

        if (  ( point->flags & AF_FLAG_WEAK_INTERPOLATION ) &&
             !( point->flags & AF_FLAG_INFLECTION )         )
          continue;

        if ( dim == AF_DIMENSION_VERT )
        {
          u  = point->fy;
          ou = point->oy;
        }
        else
        {
          u  = point->fx;
          ou = point->ox;
        }

        fu = u;

        /* is the point before the first edge? */
        edge  = edges;
        delta = edge->fpos - u;
        if ( delta >= 0 )
        {
          u = edge->pos - ( edge->opos - ou );
          goto Store_Point;
        }

        /* is the point after the last edge? */
        edge  = edge_limit - 1;
        delta = u - edge->fpos;
        if ( delta >= 0 )
        {
          u = edge->pos + ( ou - edge->opos );
          goto Store_Point;
        }

        {
          FT_PtrDist  min, max, mid;
          FT_Pos      fpos;


          /* find enclosing edges */
          min = 0;
          max = edge_limit - edges;

#if 1
          /* for small edge counts, a linear search is better */
          if ( max <= 8 )
          {
            FT_PtrDist  nn;

            for ( nn = 0; nn < max; nn++ )
              if ( edges[nn].fpos >= u )
                break;

            if ( edges[nn].fpos == u )
            {
              u = edges[nn].pos;
              goto Store_Point;
            }
            min = nn;
          }
          else
#endif
          while ( min < max )
          {
            mid  = ( max + min ) >> 1;
            edge = edges + mid;
            fpos = edge->fpos;

            if ( u < fpos )
              max = mid;
            else if ( u > fpos )
              min = mid + 1;
            else
            {
              /* we are on the edge */
              u = edge->pos;
              goto Store_Point;
            }
          }

          {
            AF_Edge  before = edges + min - 1;
            AF_Edge  after  = edges + min + 0;


            /* assert( before && after && before != after ) */
            if ( before->scale == 0 )
              before->scale = FT_DivFix( after->pos - before->pos,
                                         after->fpos - before->fpos );

            u = before->pos + FT_MulFix( fu - before->fpos,
                                         before->scale );
          }
        }

      Store_Point:
        /* save the point position */
        if ( dim == AF_DIMENSION_HORZ )
          point->x = u;
        else
          point->y = u;

        point->flags |= touch_flag;
      }
    }
  }


  /****************************************************************
   *
   *                    WEAK POINT INTERPOLATION
   *
   ****************************************************************/


  static void
  af_iup_shift( AF_Point  p1,
                AF_Point  p2,
                AF_Point  ref )
  {
    AF_Point  p;
    FT_Pos    delta = ref->u - ref->v;

    if ( delta == 0 )
      return;

    for ( p = p1; p < ref; p++ )
      p->u = p->v + delta;

    for ( p = ref + 1; p <= p2; p++ )
      p->u = p->v + delta;
  }


  static void
  af_iup_interp( AF_Point  p1,
                 AF_Point  p2,
                 AF_Point  ref1,
                 AF_Point  ref2 )
  {
    AF_Point  p;
    FT_Pos    u;
    FT_Pos    v1 = ref1->v;
    FT_Pos    v2 = ref2->v;
    FT_Pos    d1 = ref1->u - v1;
    FT_Pos    d2 = ref2->u - v2;


    if ( p1 > p2 )
      return;

    if ( v1 == v2 )
    {
      for ( p = p1; p <= p2; p++ )
      {
        u = p->v;

        if ( u <= v1 )
          u += d1;
        else
          u += d2;

        p->u = u;
      }
      return;
    }

    if ( v1 < v2 )
    {
      for ( p = p1; p <= p2; p++ )
      {
        u = p->v;

        if ( u <= v1 )
          u += d1;
        else if ( u >= v2 )
          u += d2;
        else
          u = ref1->u + FT_MulDiv( u - v1, ref2->u - ref1->u, v2 - v1 );

        p->u = u;
      }
    }
    else
    {
      for ( p = p1; p <= p2; p++ )
      {
        u = p->v;

        if ( u <= v2 )
          u += d2;
        else if ( u >= v1 )
          u += d1;
        else
          u = ref1->u + FT_MulDiv( u - v1, ref2->u - ref1->u, v2 - v1 );

        p->u = u;
      }
    }
  }


  FT_LOCAL_DEF( void )
  af_glyph_hints_align_weak_points( AF_GlyphHints  hints,
                                    AF_Dimension   dim )
  {
    AF_Point   points        = hints->points;
    AF_Point   point_limit   = points + hints->num_points;
    AF_Point*  contour       = hints->contours;
    AF_Point*  contour_limit = contour + hints->num_contours;
    AF_Flags   touch_flag;
    AF_Point   point;
    AF_Point   end_point;
    AF_Point   first_point;


    /* PASS 1: Move segment points to edge positions */

    if ( dim == AF_DIMENSION_HORZ )
    {
      touch_flag = AF_FLAG_TOUCH_X;

      for ( point = points; point < point_limit; point++ )
      {
        point->u = point->x;
        point->v = point->ox;
      }
    }
    else
    {
      touch_flag = AF_FLAG_TOUCH_Y;

      for ( point = points; point < point_limit; point++ )
      {
        point->u = point->y;
        point->v = point->oy;
      }
    }

    point = points;

    for ( ; contour < contour_limit; contour++ )
    {
      AF_Point  first_touched, last_touched;


      point       = *contour;
      end_point   = point->prev;
      first_point = point;

      /* find first touched point */
      for (;;)
      {
        if ( point > end_point )  /* no touched point in contour */
          goto NextContour;

        if ( point->flags & touch_flag )
          break;

        point++;
      }

      first_touched = point;
      last_touched  = point;

      for (;;)
      {
        FT_ASSERT( point <= end_point &&
                   ( point->flags & touch_flag ) != 0 );

        /* skip any touched neighbhours */
        while ( point < end_point && ( point[1].flags & touch_flag ) != 0 )
          point++;

        last_touched = point;

        /* find the next touched point, if any */
        point ++;
        for (;;)
        {
          if ( point > end_point )
            goto EndContour;

          if ( ( point->flags & touch_flag ) != 0 )
            break;

          point++;
        }

        /* interpolate between last_touched and point */
        af_iup_interp( last_touched + 1, point - 1,
                       last_touched, point );
      }

    EndContour:
      /* special case: only one point was touched */
      if ( last_touched == first_touched )
      {
        af_iup_shift( first_point, end_point, first_touched );
      }
      else /* interpolate the last part */
      {
        if ( last_touched < end_point )
          af_iup_interp( last_touched + 1, end_point,
                         last_touched, first_touched );

        if ( first_touched > points )
          af_iup_interp( first_point, first_touched - 1,
                         last_touched, first_touched );
      }

    NextContour:
      ;
    }

    /* now save the interpolated values back to x/y */
    if ( dim == AF_DIMENSION_HORZ )
    {
      for ( point = points; point < point_limit; point++ )
        point->x = point->u;
    }
    else
    {
      for ( point = points; point < point_limit; point++ )
        point->y = point->u;
    }
  }


#ifdef AF_USE_WARPER

  FT_LOCAL_DEF( void )
  af_glyph_hints_scale_dim( AF_GlyphHints  hints,
                            AF_Dimension   dim,
                            FT_Fixed       scale,
                            FT_Pos         delta )
  {
    AF_Point  points       = hints->points;
    AF_Point  points_limit = points + hints->num_points;
    AF_Point  point;


    if ( dim == AF_DIMENSION_HORZ )
    {
      for ( point = points; point < points_limit; point++ )
        point->x = FT_MulFix( point->fx, scale ) + delta;
    }
    else
    {
      for ( point = points; point < points_limit; point++ )
        point->y = FT_MulFix( point->fy, scale ) + delta;
    }
  }

#endif /* AF_USE_WARPER */

/* END */

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer Astronautz
Spain Spain
After working in the software industry for many years, I've started my own games company that specialises in strategy games for mobile platforms.

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