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OpenGL Win32 AppWizard

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19 May 20033 min read 489.1K   22.7K   115  
This Custom AppWizard for VC++ 6.0 or VC++.NET creates an OpenGL enabled Win32 application suitable for demos and simple games.
#if !defined([!output SAFE_PROJECT_NAME_UCASE]_H_INCLUDED)
#define [!output SAFE_PROJECT_NAME_UCASE]_H_INCLUDED

#pragma once

#include "resource.h"
#include "stdafx.h"
#include "App.h"

/////////////////////////////////////////////////////////////////////////////
// [!output APP_CLASS_NAME]
// Application class

class [!output APP_CLASS_NAME] : public CApp
{
protected:
[!if CHK_OPENGL]
[!if CHK_SAMPLE]
	GLfloat m_fAngle; // Rotation angle of the cube
[!endif]
[!endif]

[!if CHK_OPENGL]
	virtual void InitScene();
	virtual void KillScene();
	virtual void DrawScene();
[!else]
	virtual void OnPaint(HDC hDC);
[!endif]
	virtual BOOL Tick();
	
	virtual void OnUpdateFPS(float fFPS);
	virtual void PreCreateWindow(WNDCLASSEX &wcex, DWORD &dwStyle, DWORD &dwExStyle, int &x, int &y, int &cx, int &cy);
[!if CHK_OPENGL]
	virtual void PreCreateRC(PIXELFORMATDESCRIPTOR &pfd);
[!endif]
	virtual LRESULT WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
	virtual BOOL OnCommand(int nCmdID, int nEvent);

public:
	[!output APP_CLASS_NAME]();
	virtual ~[!output APP_CLASS_NAME]();
};

#endif // !defined([!output SAFE_PROJECT_NAME_UCASE]_H_INCLUDED)

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