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#if !defined([!output SAFE_PROJECT_NAME_UCASE]_H_INCLUDED)
#define [!output SAFE_PROJECT_NAME_UCASE]_H_INCLUDED
#pragma once
#include "resource.h"
#include "stdafx.h"
#include "App.h"
/////////////////////////////////////////////////////////////////////////////
// [!output APP_CLASS_NAME]
// Application class
class [!output APP_CLASS_NAME] : public CApp
{
protected:
[!if CHK_OPENGL]
[!if CHK_SAMPLE]
GLfloat m_fAngle; // Rotation angle of the cube
[!endif]
[!endif]
[!if CHK_OPENGL]
virtual void InitScene();
virtual void KillScene();
virtual void DrawScene();
[!else]
virtual void OnPaint(HDC hDC);
[!endif]
virtual BOOL Tick();
virtual void OnUpdateFPS(float fFPS);
virtual void PreCreateWindow(WNDCLASSEX &wcex, DWORD &dwStyle, DWORD &dwExStyle, int &x, int &y, int &cx, int &cy);
[!if CHK_OPENGL]
virtual void PreCreateRC(PIXELFORMATDESCRIPTOR &pfd);
[!endif]
virtual LRESULT WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
virtual BOOL OnCommand(int nCmdID, int nEvent);
public:
[!output APP_CLASS_NAME]();
virtual ~[!output APP_CLASS_NAME]();
};
#endif // !defined([!output SAFE_PROJECT_NAME_UCASE]_H_INCLUDED)
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