|
// MultiCtrlDemo.h : main header file for the MULTICTRLDEMO application
//
#if !defined(AFX_MULTICTRLDEMO_H__1430BBE8_8268_11D5_A89B_0000B48746CF__INCLUDED_)
#define AFX_MULTICTRLDEMO_H__1430BBE8_8268_11D5_A89B_0000B48746CF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CMultiCtrlDemoApp:
// See MultiCtrlDemo.cpp for the implementation of this class
//
class CMultiCtrlDemoApp : public CWinApp
{
public:
CMultiCtrlDemoApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMultiCtrlDemoApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CMultiCtrlDemoApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MULTICTRLDEMO_H__1430BBE8_8268_11D5_A89B_0000B48746CF__INCLUDED_)
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Originally from an electronics background, I moved into software in 1996, partly as a result of being made redundant, and partly because I was very much enjoying the small amount of coding (in-at-the-deep-end-C) that I had been doing!
I swiftly moved from C to C++, and learned MFC, and then went on to real-time C on Unix. After this I moved to the company for which I currently work, which specialises in Configuration Management software, and currently program mainly in C/C++, for Windows. I have been gradually moving their legacy C code over to use C++ (with STL, MFC, ATL, and WTL). I have pulled in other technologies (Java, C#, VB, COM, SOAP) where appropriate, especially when integrating with third-party products.
In addition to that, I have overseen the technical side of the company website (ASP, VBScript, JavaScript, HTML, CSS), and have also worked closely with colleagues working on other products (Web-based, C#, ASP.NET, SQL, etc).
For developing, I mainly use Visual Studio 2010, along with an in-house-designed editor based on Andrei Stcherbatchenko's
syntax parsing classes, and various (mostly freeware) tools. For website design, I use Dreaweaver CS3.
When not developing software, I enjoy listening to and playing music, playing electric and acoustic guitars and mandolin.