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========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : MultiCtrlDemo
========================================================================
AppWizard has created this MultiCtrlDemo application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your MultiCtrlDemo application.
MultiCtrlDemo.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
MultiCtrlDemo.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CMultiCtrlDemoApp application class.
MultiCtrlDemo.cpp
This is the main application source file that contains the application
class CMultiCtrlDemoApp.
MultiCtrlDemo.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
MultiCtrlDemo.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\MultiCtrlDemo.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file MultiCtrlDemo.rc.
res\MultiCtrlDemo.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
MultiCtrlDemoDlg.h, MultiCtrlDemoDlg.cpp - the dialog
These files contain your CMultiCtrlDemoDlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in MultiCtrlDemo.rc, which can be edited in Microsoft
Visual C++.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named MultiCtrlDemo.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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Originally from an electronics background, I moved into software in 1996, partly as a result of being made redundant, and partly because I was very much enjoying the small amount of coding (in-at-the-deep-end-C) that I had been doing!
I swiftly moved from C to C++, and learned MFC, and then went on to real-time C on Unix. After this I moved to the company for which I currently work, which specialises in Configuration Management software, and currently program mainly in C/C++, for Windows. I have been gradually moving their legacy C code over to use C++ (with STL, MFC, ATL, and WTL). I have pulled in other technologies (Java, C#, VB, COM, SOAP) where appropriate, especially when integrating with third-party products.
In addition to that, I have overseen the technical side of the company website (ASP, VBScript, JavaScript, HTML, CSS), and have also worked closely with colleagues working on other products (Web-based, C#, ASP.NET, SQL, etc).
For developing, I mainly use Visual Studio 2010, along with an in-house-designed editor based on Andrei Stcherbatchenko's
syntax parsing classes, and various (mostly freeware) tools. For website design, I use Dreaweaver CS3.
When not developing software, I enjoy listening to and playing music, playing electric and acoustic guitars and mandolin.