- 2_marsmission__2__sprites_a.zip
- Atmosphere_Sun_00.SP3
- Atmosphere_Sun_01.SP3
- Atmosphere_Sun_02.SP3
- Atmosphere_Sun_03.SP3
- Atmosphere_Sun_04.SP3
- Atmosphere_Sun_05.SP3
- Atmosphere_Sun_06.SP3
- Atmosphere_Sun_07.SP3
- Atmosphere_Sun_08.SP3
- Atmosphere_Sun_09.SP3
- Atmosphere_Sun_10.SP3
- ATMOSPHERE_VENUS_00.SP3
- ATMOSPHERE_VENUS_01.SP3
- ATMOSPHERE_VENUS_02.SP3
- ATMOSPHERE_VENUS_03.SP3
- ATMOSPHERE_VENUS_04.SP3
- ATMOSPHERE_VENUS_05.SP3
- ATMOSPHERE_VENUS_06.SP3
- 1_marsmission__2__sourccode.zip
- Mars Mission
- Mars Mission.suo
- Mars Mission
- 4_marsmission__2__bitmaps.zip
- Ship_Fighter.bmp
- Ship_saucer.bmp
- Ship_scout.bmp
- Ship_shuttle.bmp
- Ship_transport.bmp
- Shrapnel_Fighter_0.bmp
- Shrapnel_Fighter_1.bmp
- Shrapnel_Fighter_2.bmp
- Shrapnel_Fighter_3.bmp
- Shrapnel_Fighter_4.bmp
- Shrapnel_Shuttle_0.bmp
- Shrapnel_Shuttle_1.bmp
- Shrapnel_Shuttle_2.bmp
- Shrapnel_Shuttle_3.bmp
- Shrapnel_Shuttle_4.bmp
- Shrapnel_Shuttle_5.bmp
- Shrapnel_Shuttle_6.bmp
- Shrapnel_standard_0.bmp
- Shrapnel_standard_1.bmp
- Shrapnel_standard_2.bmp
- SO_Amalthea.bmp
- SO_ariel.bmp
- SO_Atlas.bmp
- SO_Callisto.bmp
- SO_Charon.bmp
- SO_default_0.bmp
- SO_default_1.bmp
- SO_Deimos.bmp
- SO_Earth.bmp
- SO_Enceladus.bmp
- SO_Epimetheus.bmp
- SO_Europa.bmp
- SO_ganymede.bmp
- SO_Hyperion.bmp
- SO_Iapetus.bmp
- SO_Io.bmp
- SO_Janus.bmp
- SO_Jupiter.bmp
- SO_Larissa.bmp
- SO_Luna.bmp
- SO_mars.bmp
- SO_mercury.bmp
- SO_mimas.bmp
- SO_Miranda.bmp
- SO_Neptune.bmp
- SO_Oberon.bmp
- SO_Pandora.bmp
- SO_Phobos.bmp
- SO_Phoebe.bmp
- SO_Pluto.bmp
- SO_Prometheus.bmp
- SO_Proteus.bmp
- SO_Rhea.bmp
- SO_Saturn.bmp
- SO_SolarShadow.bmp
- SO_Sun.bmp
- SO_Telesto.bmp
- SO_tethys.bmp
- SO_Titan.bmp
- SO_Titania.bmp
- SO_Triton.bmp
- SO_Umbriel.bmp
- SO_Uranus.bmp
- SO_Venus.bmp
- starfield.jpg
- Structure_Base.bmp
- Structure_Terran_Base.bmp
- 3_marsmission__2__sprites_b.zip
- Atmosphere_Sun_11.SP3
- LANDING GEAR.SP3
- SHUTTLE.SP3
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namespace Mars_Mission
{
partial class formReport
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.lbtnOk = new CK_Controls.lblButton();
this.lbtnNext = new CK_Controls.lblButton();
this.SuspendLayout();
//
// lbtnOk
//
this.lbtnOk.AutoSize = true;
this.lbtnOk.BackgroundDull = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(100)))), ((int)(((byte)(100)))));
this.lbtnOk.BackgroundHighlight = System.Drawing.Color.Yellow;
this.lbtnOk.ClickTogglesFlag = true;
this.lbtnOk.Flag = false;
this.lbtnOk.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(225)))), ((int)(((byte)(225)))), ((int)(((byte)(225)))));
this.lbtnOk.HighLightWhenFlagSet = true;
this.lbtnOk.Location = new System.Drawing.Point(543, 280);
this.lbtnOk.Name = "lbtnOk";
this.lbtnOk.Size = new System.Drawing.Size(21, 13);
this.lbtnOk.TabIndex = 0;
this.lbtnOk.Text = "Ok";
//
// lbtnNext
//
this.lbtnNext.AutoSize = true;
this.lbtnNext.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(100)))), ((int)(((byte)(100)))));
this.lbtnNext.BackgroundDull = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(100)))), ((int)(((byte)(100)))));
this.lbtnNext.BackgroundHighlight = System.Drawing.Color.Yellow;
this.lbtnNext.ClickTogglesFlag = true;
this.lbtnNext.Flag = false;
this.lbtnNext.ForeColor = System.Drawing.Color.FromArgb(((int)(((byte)(225)))), ((int)(((byte)(225)))), ((int)(((byte)(225)))));
this.lbtnNext.HighLightWhenFlagSet = true;
this.lbtnNext.Location = new System.Drawing.Point(509, 280);
this.lbtnNext.Name = "lbtnNext";
this.lbtnNext.Size = new System.Drawing.Size(29, 13);
this.lbtnNext.TabIndex = 1;
this.lbtnNext.Text = "Next";
//
// formReport
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackgroundImage = global::Mars_Mission.Properties.Resources.frame;
this.ClientSize = new System.Drawing.Size(601, 298);
this.Controls.Add(this.lbtnNext);
this.Controls.Add(this.lbtnOk);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.Name = "formReport";
this.Text = "formReport";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private CK_Controls.lblButton lbtnOk;
private CK_Controls.lblButton lbtnNext;
}
}
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Christ Kennedy grew up in the suburbs of Montreal and is a bilingual Quebecois with a bachelor’s degree in computer engineering from McGill University. He is unemployable and currently living in Moncton, N.B. writing his next novel.