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Articles / Multimedia

PracticeSharp (or Practice#) - A Utility for Practicing your Musical Instrument with Playback

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4.94/5 (72 votes)
12 Jan 2018LGPL317 min read 208.8K   134  
A playback practice tool for musicians that allows slowing down, changing pitch, defining presets and loops on music files.
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.1
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace BigMansStuff.PracticeSharp {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BigMansStuff.PracticeSharp.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap amber_off_16 {
            get {
                object obj = ResourceManager.GetObject("amber_off_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap amber_on_16 {
            get {
                object obj = ResourceManager.GetObject("amber_on_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Practice# ({0}).
        /// </summary>
        internal static string AppTitle {
            get {
                return ResourceManager.GetString("AppTitle", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap blue_off_16 {
            get {
                object obj = ResourceManager.GetObject("blue_off_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap blue_on_16 {
            get {
                object obj = ResourceManager.GetObject("blue_on_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Eraser_icon {
            get {
                object obj = ResourceManager.GetObject("Eraser_icon", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap green_off_16 {
            get {
                object obj = ResourceManager.GetObject("green_off_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap green_on_16 {
            get {
                object obj = ResourceManager.GetObject("green_on_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap lgplv3_147x51 {
            get {
                object obj = ResourceManager.GetObject("lgplv3_147x51", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to A new version [{0}] of Practice# was released on Google Code.
        ///Would you like to download it?
        ///(Note: Selecting No will not ask again for the next month).
        /// </summary>
        internal static string NewVersionFound {
            get {
                return ResourceManager.GetString("NewVersionFound", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap OpenFile_icon {
            get {
                object obj = ResourceManager.GetObject("OpenFile_icon", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Pause_Hot {
            get {
                object obj = ResourceManager.GetObject("Pause_Hot", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Pause_Normal {
            get {
                object obj = ResourceManager.GetObject("Pause_Normal", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Play_Hot {
            get {
                object obj = ResourceManager.GetObject("Play_Hot", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Play_Normal {
            get {
                object obj = ResourceManager.GetObject("Play_Normal", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap PracticeSharp {
            get {
                object obj = ResourceManager.GetObject("PracticeSharp", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to [No Desc].
        /// </summary>
        internal static string PresetNoDesc {
            get {
                return ResourceManager.GetString("PresetNoDesc", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap red_off_16 {
            get {
                object obj = ResourceManager.GetObject("red_off_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap red_on_16 {
            get {
                object obj = ResourceManager.GetObject("red_on_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap save_icon {
            get {
                object obj = ResourceManager.GetObject("save_icon", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap yellow_off_16 {
            get {
                object obj = ResourceManager.GetObject("yellow_off_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap yellow_on_16 {
            get {
                object obj = ResourceManager.GetObject("yellow_on_16", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)


Written By
Architect
United States United States
I've been punching code since the age of 9 when I got my first computer - A Sinclair Spectrum with 48Kb of RAM!
That was a great time, when peek and pokes were the way to do stuff.

I wrote in X86 Assembly, Logo Wink | ;) , Basic, C, C++, Pascal, Delphi, Java and in the last 16 years C#, but NodeJS and Python too.

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