|
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.1
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace BigMansStuff.PracticeSharp {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BigMansStuff.PracticeSharp.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap amber_off_16 {
get {
object obj = ResourceManager.GetObject("amber_off_16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap amber_on_16 {
get {
object obj = ResourceManager.GetObject("amber_on_16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Practice# ({0}).
/// </summary>
internal static string AppTitle {
get {
return ResourceManager.GetString("AppTitle", resourceCulture);
}
}
internal static System.Drawing.Bitmap blue_off_16 {
get {
object obj = ResourceManager.GetObject("blue_off_16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap blue_on_16 {
get {
object obj = ResourceManager.GetObject("blue_on_16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Eraser_icon {
get {
object obj = ResourceManager.GetObject("Eraser_icon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap green_off_16 {
get {
object obj = ResourceManager.GetObject("green_off_16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap green_on_16 {
get {
object obj = ResourceManager.GetObject("green_on_16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap lgplv3_147x51 {
get {
object obj = ResourceManager.GetObject("lgplv3_147x51", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to A new version [{0}] of Practice# was released on Google Code.
///Would you like to download it?
///(Note: Selecting No will not ask again for the next month).
/// </summary>
internal static string NewVersionFound {
get {
return ResourceManager.GetString("NewVersionFound", resourceCulture);
}
}
internal static System.Drawing.Bitmap OpenFile_icon {
get {
object obj = ResourceManager.GetObject("OpenFile_icon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Pause_Hot {
get {
object obj = ResourceManager.GetObject("Pause_Hot", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Pause_Normal {
get {
object obj = ResourceManager.GetObject("Pause_Normal", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Play_Hot {
get {
object obj = ResourceManager.GetObject("Play_Hot", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Play_Normal {
get {
object obj = ResourceManager.GetObject("Play_Normal", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap PracticeSharp {
get {
object obj = ResourceManager.GetObject("PracticeSharp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to [No Desc].
/// </summary>
internal static string PresetNoDesc {
get {
return ResourceManager.GetString("PresetNoDesc", resourceCulture);
}
}
internal static System.Drawing.Bitmap red_off_16 {
get {
object obj = ResourceManager.GetObject("red_off_16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap red_on_16 {
get {
object obj = ResourceManager.GetObject("red_on_16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap save_icon {
get {
object obj = ResourceManager.GetObject("save_icon", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap yellow_off_16 {
get {
object obj = ResourceManager.GetObject("yellow_off_16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap yellow_on_16 {
get {
object obj = ResourceManager.GetObject("yellow_on_16", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
I've been punching code since the age of 9 when I got my first computer - A Sinclair Spectrum with 48Kb of RAM!
That was a great time, when peek and pokes were the way to do stuff.
I wrote in X86 Assembly, Logo
, Basic, C, C++, Pascal, Delphi, Java and in the last 16 years C#, but NodeJS and Python too.