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Managed DirectX Tutorials: Part 4 - The Transformation Pipeline

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24 May 2006CPOL9 min read 83K   404   38  
Set up a robust framework for creating manipulatable 3D objects
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("DXCore_1")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DXCore_1")]
[assembly: AssemblyCopyright("Copyright ©  2005")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("fcf0c485-ae65-429a-9acd-a8be993fdebe")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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CEO Synap
United Kingdom United Kingdom
Founder & CEO of Synap, an online education platform that uses machine learning to help people learn more in less time.

Software developer, main languages currently are Objective-C, MySQL and Javascript, though I got started on C++, C# and PHP.

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