Click here to Skip to main content
15,884,177 members
Articles / Desktop Programming / WPF

WPF Color Picker Construction Kit

Rate me:
Please Sign up or sign in to vote.
4.97/5 (59 votes)
26 Dec 2010CPOL9 min read 116.1K   7.7K   76  
A WPF color picker (like Adobe's) constructed in a modular fashion for easy modification.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Media;

namespace ColorPicker.ColorModels.Lab
{
sealed	class Lightness:NormalComponent 
	{
		private static LabModel sModel = new LabModel();
		public override bool IsNormalIndependantOfColor
		{
			get { return false; }
		}

		public override void UpdateNormalBitmap(System.Windows.Media.Imaging.WriteableBitmap bitmap, System.Windows.Media.Color color)
		{
			unsafe
			{
				bitmap.Lock();
				int currentPixel = -1;
				byte* pStart = (byte*)(void*)bitmap.BackBuffer;
				double iRowUnit = (double)100 / 256;
				double iRowCurrent = 100;
				double a = sModel.AComponent(color);
				double b = sModel.BComponent(color);
				for (int iRow = 0; iRow < bitmap.PixelHeight; iRow++)
				{

					Color lightness = sModel.Color(iRowCurrent, a, b);
					for (int iCol = 0; iCol < bitmap.PixelWidth; iCol++)
					{
						currentPixel++;
						*(pStart + currentPixel * 3 + 0) = lightness.B; //Blue
						*(pStart + currentPixel * 3 + 1) = lightness.G; //Green 
						*(pStart + currentPixel * 3 + 2) = lightness.R; //red
					}

					iRowCurrent -= iRowUnit;

				}

				bitmap.AddDirtyRect(new Int32Rect(0, 0, bitmap.PixelWidth, bitmap.PixelHeight));
				bitmap.Unlock();
			}
		}

		public override void UpdateColorPlaneBitmap(System.Windows.Media.Imaging.WriteableBitmap bitmap, int normalComponentValue)
		{
			unsafe
			{
				bitmap.Lock();
				byte* pStart = (byte*)(void*)bitmap.BackBuffer;
				int currentPixel = -1;
				double iRowUnit = (double)1  ;
				double iColUnit = (double)1 ;
				double iRowCurrent = 127;

			  
				double l = (double)normalComponentValue ;
				for (int iRow = 0; iRow < bitmap.PixelHeight; iRow++)
				{
					double b= iRowCurrent;
					double iColCurrent = -128;
					for (int iCol = 0; iCol < bitmap.PixelWidth; iCol++)
					{
						double theta = 6.0 / 29.0;
						double a = iColCurrent;
						double fy = (l + 16) / 116.0;
						double fx = fy + (a / 500.0);
						double fz = fy - (b / 200.0);

						var x = (fx > theta) ? D65X * (fx * fx * fx) : (fx - 16.0 / 116.0) * 3 * (theta * theta) * D65X;
						var y = (fy > theta) ? D65Y * (fy * fy * fy) : (fy - 16.0 / 116.0) * 3 * (theta * theta) * D65Y;
						var z = (fz > theta) ? D65Z * (fz * fz * fz) : (fz - 16.0 / 116.0) * 3 * (theta * theta) * D65Z;

                        x = (x > 0.9505) ? 0.9505 : ((x < 0) ? 0 : x);
                        y = (y > 1.0) ? 1.0 : ((y < 0) ? 0 : y);
                        z = (z > 1.089) ? 1.089 : ((z < 0) ? 0 : z);

						double[] Clinear = new double[3];
						Clinear[0] = x * 3.2410 - y * 1.5374 - z * 0.4986; // red
						Clinear[1] = -x * 0.9692 + y * 1.8760 - z * 0.0416; // green
						Clinear[2] = x * 0.0556 - y * 0.2040 + z * 1.0570; // blue

						for (int i = 0; i < 3; i++)
						{
							Clinear[i] = (Clinear[i] <= 0.0031308) ? 12.92 * Clinear[i] : (1 + 0.055) * Math.Pow(Clinear[i], (1.0 / 2.4)) - 0.055;
                            Clinear[i] = Math.Min(Clinear[i], 1);
                            Clinear[i] = Math.Max(Clinear[i], 0);
			 
						}


						currentPixel++;
						*(pStart + currentPixel * 3 + 0) = Convert.ToByte(Clinear[2] * 255); //Blue
						*(pStart + currentPixel * 3 + 1) = Convert.ToByte(Clinear[1] * 255); //Green 
						*(pStart + currentPixel * 3 + 2) = Convert.ToByte(Clinear[0] * 255); //red
						iColCurrent += iColUnit;
					}
					iRowCurrent -= iRowUnit;
				}
				bitmap.AddDirtyRect(new Int32Rect(0, 0, bitmap.PixelWidth, bitmap.PixelHeight));
				bitmap.Unlock();
			}
		}

		public override Color ColorAtPoint(Point selectionPoint, int colorComponentValue)
		{
			var l = colorComponentValue;
			var b = ( 127 - selectionPoint.Y  );
			var a =  selectionPoint.X -128;
			return sModel.Color(l, a, b);
		}

		public override Point PointFromColor(Color color)
		{
			int x =128 + Convert.ToInt32(sModel.AComponent(color));
            int y = 128 - Convert.ToInt32(sModel.BComponent(color));
			return new Point(x, y);
		}

		public override int MinValue
		{
			get { return 0; }
		}

		public override int MaxValue
		{
			get { return 100; }
		}

		public override int Value(System.Windows.Media.Color color)
		{
		   return Convert.ToInt32( sModel.LComponent(color));
		}

		public override string Name
		{
			get {return "LAB_Lightness"; }
		}
		private const double D65X = 0.9505;
		private const double D65Y = 1.0;
		private const double D65Z = 1.0890;
		private static double Fxyz(double t)
		{

			return ((t > 0.008856) ? Math.Pow(t, (1.0 / 3.0)) : (7.787 * t + 16.0 / 116.0));
		}

	}
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United States United States
Written software for what seems like forever. I'm currenly infatuated with WPF. Hopefully my affections are returned.

Comments and Discussions