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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently,
// but are changed infrequently
#if !defined(AFX_STDAFX_H__47022C0C_6BB7_44FF_B8E6_3C8ADDC7E3FC__INCLUDED_)
#define AFX_STDAFX_H__47022C0C_6BB7_44FF_B8E6_3C8ADDC7E3FC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define STRICT
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
//You may derive a class from CComModule and use it if you want to override
//something, but do not change the name of _Module
extern CComModule _Module;
#include <atlcom.h>
#include <atlwin.h>
//
// These are needed for IDeskBand
//
#include <shlguid.h>
#include <shlobj.h>
// needed for IInputObject and _bstr_t
#include <comdef.h>
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__47022C0C_6BB7_44FF_B8E6_3C8ADDC7E3FC__INCLUDED)
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Erik lives in Redmond, Washington. He works as a Senior Software Engineer specializing in C++, COM, ATL and the middle-tier and now .NET. When he isn't coding for work, he can be found trying to extend Internet Explorer with yet another Desk band or simplifying his development process with ATL Object Wizards.
He spends his free time snowboarding, mountain biking, and online gaming.