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ImageStone - A Powerful C++ Class Library for Image Manipulation

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6 Dec 2011Zlib3 min read 117.8K   51.5K   405  
An article on a library for image manipulation
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<title>ImageStone: FCObject Class Reference</title>
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<h1>FCObject Class Reference</h1>The root of all objects.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="_obj_base_8h-source.html">ObjBase.h</a>&gt;</code>
<p>
<p>Inheritance diagram for FCObject:
<p><center><img src="class_f_c_object.png" usemap="#FCObject_map" border="0" alt=""></center>
<map name="FCObject_map">
<area href="class_f_c_obj_graph.html" alt="FCObjGraph" shape="rect" coords="0,56,112,80">
<area href="class_f_c_obj_multi_frame.html" alt="FCObjMultiFrame" shape="rect" coords="122,56,234,80">
<area href="class_f_c_obj_image.html" alt="FCObjImage" shape="rect" coords="0,112,112,136">
</map>
<a href="class_f_c_object-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
<tr><td></td></tr>
<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_f_c_object.html#a1">Serialize</a> (bool bSave, BYTE *pSave)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Save object to memory / load object from memory.  <a href="#a1"></a><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
The root of all objects. 
<p>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a1" doxytag="FCObject::Serialize"></a><p>
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          <td class="md" nowrap valign="top">virtual int FCObject::Serialize           </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname" nowrap> <em>bSave</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td class="md"></td>
          <td class="md" nowrap>BYTE *&nbsp;</td>
          <td class="mdname" nowrap> <em>pSave</em></td>
        </tr>
        <tr>
          <td class="md"></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [inline, virtual]</code></td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Save object to memory / load object from memory. 
<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>bSave</em>&nbsp;</td><td>: save(true) &amp; load(false) </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>return written/loaded bytes. </dd></dl>

<p>
Reimplemented in <a class="el" href="class_f_c_obj_graph.html#a2">FCObjGraph</a>, and <a class="el" href="class_f_c_obj_image.html#a0">FCObjImage</a>.    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_obj_base_8h-source.html">ObjBase.h</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Wed Mar 8 11:12:47 2006 for ImageStone by&nbsp;
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Written By
Team Leader PhoXo
China China
graduate from University of Science and Technology of China at 2002.

Now I work at www.phoxo.com.

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