/* FILE:PlayerEventId.h NOTE: The State Machine Wizard will add mapping macros between /*{{ and /*}}. Do NOT modify manually. */ #ifndef EVENTID_H #define EVENTID_H #include "sme.h" #ifdef __cplusplus extern "C" { #endif enum temp { /*{{SME_EVENT_ID_LIST_DECLARE*/ //////////////////////////////////////////////////////////////// // Service Provider message definitions which will translate to external events. // External event EVENT_PLAY_START, EVENT_PLAY_STOP, EXT_EVENT_ID_POWER, EXT_EVENT_ID_PAUSE_RESUME, // Internal event /*}}SME_EVENT_ID_LIST_DECLARE*/ }; #ifdef __cplusplus } #endif #endif
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