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BindingHub - A new component and Design Pattern, very useful in WPF as well as in ViewModels

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14 Jan 2011Eclipse7 min read 82.9K   502   75  
BindingHub is the best thing since sliced bread. After you finish reading this article, you will start wondering how you could survive for so long without BindingHub. I did wonder the same thing after creating it.
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("WPF.MichaelAgroskin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Company")]
[assembly: AssemblyProduct("WPF.MichaelAgroskin")]
[assembly: AssemblyCopyright("Copyright © Company 2010")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5cb13cec-384f-4af2-9c67-e91d09f73c48")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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License

This article, along with any associated source code and files, is licensed under The Eclipse Public License 1.0


Written By
Software Developer (Senior) Liquidnet
United States United States
Michael is a software developer who still remembers punch cards, computers with 4 Kbytes RAM, and 3270s. His personal computers were Apple IIe, Commodore, and PC XT (with the whole 640 Kbytes RAM and 2 floppy drives!!!). Wow, that was a powerhouse.

Fast forward 32 years through FORTRAN, PL-I, Algol, Pascal, Prolog, LISP, C, Basic, Clipper, Assembly, FoxPro, DHTML, JavaScript, C++, you name it, to C# 4.0.

Of course, real men use machine code to write software, but what a difference a few years make! No more mallocs and callocs, GC magically collects unused objects, dynamic objects magically call IUnknown::QueryInterface, Reflection magically gives you metadata and even generates help files, WPF magically binds stuff together...

Read some of Michael's articles here.

BindingHub (a WPF component and a design pattern) [^].

Notifying parent of changes to children's properties [^].

Point-In-Time database (coming soon)

Composite Menus and other ItemsControls (coming soon)

Adorners framework (coming soon)

Drag-n-drop data transfer framework (coming soon)

Converters and MarkupExtensions (coming soon)

Download complete WPF library [^].

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