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using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
namespace TreeControl
{
/// <summary>
/// Provides data for the HeaderedItem.NodeClicked events.
/// </summary>
public class NodeClickedEventArgs : EventArgs
{
#region Fields
private string myId;
private string myParentId;
private string myGrandParentId;
private bool myIsPause;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the NodeClickedEventArgs class.
/// </summary>
/// <param name="id">ID of the HeaderedItem</param>
public NodeClickedEventArgs(string id)
: this(id, null, null, false)
{
}
/// <summary>
/// Initializes a new instance of the NodeClickedEventArgs class.
/// </summary>
/// <param name="id">ID of the HeaderedItem</param>
/// <param name="parentId">ID of the Parent of HeaderedItem</param>
public NodeClickedEventArgs(string id, string parentId)
: this(id, parentId, null, false)
{
}
/// <summary>
/// Initializes a new instance of the NodeClickedEventArgs class.
/// </summary>
/// <param name="id">ID of the HeaderedItem</param>
/// <param name="parentId">ID of the Parent of HeaderedItem</param>
/// <param name="isPause">Indicates whether pause command is active</param>
public NodeClickedEventArgs(string id, string parentId, bool isPause)
: this(id, parentId, null, isPause)
{
}
/// <summary>
/// Initializes a new instance of the NodeClickedEventArgs class.
/// </summary>
/// <param name="id">ID of the HeaderedItem</param>
/// <param name="parentId">ID of the Parent of HeaderedItem</param>
/// <param name="grandparentId">ID of the Parent of HeaderedItem's Parent</param>
public NodeClickedEventArgs(string id, string parentId, string grandparentId)
: this(id, parentId, grandparentId, false)
{
}
/// <summary>
/// Initializes a new instance of the NodeClickedEventArgs class.
/// </summary>
/// <param name="id">ID of the HeaderedItem</param>
/// <param name="parentId">ID of the Parent of HeaderedItem</param>
/// <param name="grandparentId">ID of the Parent of HeaderedItem's Parent</param>
/// <param name="isPause">Indicates whether pause command is active</param>
public NodeClickedEventArgs(string id, string parentId, string grandparentId, bool isPause)
{
myId = id;
myParentId = parentId;
myGrandParentId = grandparentId;
myIsPause = isPause;
}
#endregion
#region Properties
/// <summary>
/// Gets whether the pause command is active
/// </summary>
public bool IsPause
{
get { return myIsPause; }
}
/// <summary>
/// Gets the ID of the HeaderedItem
/// </summary>
public string Id
{
get { return myId; }
}
/// <summary>
/// Gets the ID of the Parent of HeaderedItem
/// </summary>
public string ParentId
{
get { return myParentId; }
}
/// <summary>
/// Get the ID of Parent of HeaderedItem's Parent
/// </summary>
public string GrandparentId
{
get
{
return myGrandParentId;
}
}
#endregion
}
}
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Have been working with computers since the early 00's. Since then I've been building, fixing, configuring, installing, coding and designing with them. At present I mainly code windows applications in C#, WCF, WPF and SQL. I'm very interested in Design Patterns and try and use these generic principles in all new projects to create truly n-tier architectures. Also I like to code for making the User Interface very attractive...