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using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("Lobby Server")]
[assembly: AssemblyDescription("Lobby server; add serverside game plugins to extend")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Red Corona")]
[assembly: AssemblyProduct("Lobby Server")]
[assembly: AssemblyCopyright("2008 Red Corona")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.2008.*")]
// The following attributes specify the key for the sign of your assembly. See the
// .NET Framework documentation for more information about signing.
// This is not required, if you don't want signing let these attributes like they're.
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
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I'm a recent graduate (MSci) from the University of Cambridge, no longer studying Geology. Programming is a hobby so I get to write all the cool things and not all the boring things
. However I now have a job in which I have to do a bit of work with a computer too.