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A Game Lobby System in C#

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21 Oct 2008CPOL8 min read 287.6K   3.6K   105  
A simple lobby server for hosting multiple small games and allowing players to create and join games of many types.
using System.Reflection;
using System.Runtime.CompilerServices;

// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.

[assembly: AssemblyTitle("Lobby Server")]
[assembly: AssemblyDescription("Lobby server; add serverside game plugins to extend")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Red Corona")]
[assembly: AssemblyProduct("Lobby Server")]
[assembly: AssemblyCopyright("2008 Red Corona")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):

[assembly: AssemblyVersion("1.0.2008.*")]

// The following attributes specify the key for the sign of your assembly. See the
// .NET Framework documentation for more information about signing.
// This is not required, if you don't want signing let these attributes like they're.
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
United Kingdom United Kingdom
I'm a recent graduate (MSci) from the University of Cambridge, no longer studying Geology. Programming is a hobby so I get to write all the cool things and not all the boring things Smile | :) . However I now have a job in which I have to do a bit of work with a computer too.

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