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The StateWizard VC++ Add-in and Engine with Source Code

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26 Mar 2009CPOL12 min read 190.1K   2.8K   132  
A cross-platform state-oriented application framework and a ClassWizard-like round-trip UML dynamic modeling/development tool that runs in popular IDEs. Aims at providing concurrent, distributed, and real-time application development tools for Win32/Linux
// SampleEVCDlg.cpp : implementation file
//

#include "stdafx.h"
#include "SampleEVC.h"
#include "SampleEVCDlg.h"

#include "sme.h"
#include "SrvAgent.h"
#include "PlayerEventId.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

HWND g_hwndMain=NULL;

/////////////////////////////////////////////////////////////////////////////
// CSampleEVCDlg dialog

CSampleEVCDlg::CSampleEVCDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSampleEVCDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSampleEVCDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CSampleEVCDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSampleEVCDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSampleEVCDlg, CDialog)
	//{{AFX_MSG_MAP(CSampleEVCDlg)
	ON_BN_CLICKED(IDC_BUTTON_POWER, OnButtonPower)
	ON_BN_CLICKED(IDC_BUTTON_PAUSE, OnButtonPause)
	ON_MESSAGE(WM_STATE_UPDATE, OnStateUpdate)
	ON_WM_DESTROY()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSampleEVCDlg message handlers

SME_DEC_EXT_APP_VAR(Player);
SME_DEC_EXT_APP_VAR(MediaPlay);

SME_THREAD_CONTEXT_T g_AppThreadContext;
SME_THREAD_CONTEXT_T g_AppChildThreadContext;

/*
DWORD WINAPI AppThreadProc(LPVOID lpParameter)
{
	g_AppThreadContext.nAppThreadID = GetCurrentThreadId();

	SmeInitEngine(&g_AppThreadContext); // Initialize engine

	SmeActivateApp(&SME_GET_APP_VAR(Player),NULL);
	SmeRun();
	ExitThread(0); 

	return 0;
}

DWORD WINAPI AppChildThreadProc(LPVOID lpParameter)
{
	g_AppChildThreadContext.nAppThreadID = GetCurrentThreadId();

	SmeInitEngine(&g_AppChildThreadContext); // Initialize engine

	SmeActivateApp(&SME_GET_APP_VAR(MediaPlay),NULL);
	SmeRun();
	ExitThread(0); 

	return 0;
}
*/

BOOL CSampleEVCDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CenterWindow(GetDesktopWindow());	// center to the hpc screen

	// TODO: Add extra initialization here

	g_hwndMain = m_hWnd;

	//m_hAppThread = CreateThread(NULL,0,AppThreadProc,NULL,0, NULL);
	//m_hAppChildThread = CreateThread(NULL,0,AppChildThreadProc,NULL,0, NULL);

	// Initialize engine.
	g_AppThreadContext.nAppThreadID = 0;
	SmeInitEngine(&g_AppThreadContext); 
	// Hook dialog. MfcPostExtPtrEventToWnd() will post an external event to this dialog.
	MfcHookWnd(GetSafeHwnd()); 
	SmeActivateApp(&SME_GET_APP_VAR(Player),NULL);
	SmeActivateApp(&SME_GET_APP_VAR(MediaPlay),NULL);

	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CSampleEVCDlg::OnDestroy() 
{
	CDialog::OnDestroy();
	
	// TODO: Add your message handler code here
}


typedef struct MSG_KEY_PRESS_T
{
	unsigned short nKeyCode;
}MSG_KEY_PRESS_T;


void CSampleEVCDlg::OnButtonPower() 
{
	// TODO: Add your control notification handler code here

	/*
	MSG_KEY_PRESS_T KeyPressMsg;
	KeyPressMsg.nKeyCode = 0;
	AgtPostExtEvent(EXT_EVENT_ID_POWER, &KeyPressMsg, sizeof(MSG_KEY_PRESS_T), NULL, &g_AppThreadContext);
	*/

	MfcSendExtIntEventToWnd(EXT_EVENT_ID_POWER, 0, 0, NULL, GetSafeHwnd());

	
}

void CSampleEVCDlg::OnButtonPause() 
{
	// TODO: Add your control notification handler code here
	/*
	MSG_KEY_PRESS_T KeyPressMsg;
	KeyPressMsg.nKeyCode = 1;
	AgtPostExtEvent(EXT_EVENT_ID_PAUSE_RESUME, &KeyPressMsg, sizeof(MSG_KEY_PRESS_T), NULL, &g_AppThreadContext);
	*/
	MfcSendExtIntEventToWnd(EXT_EVENT_ID_PAUSE_RESUME, 0, 0, NULL, GetSafeHwnd());
	
}

extern TCHAR * sStateMapping[]; 

LRESULT CSampleEVCDlg::OnStateUpdate(WPARAM wParam, LPARAM lParam)
{
	SetDlgItemText(IDC_STATIC_STATE, sStateMapping[wParam]);
	return 0;
}


void CSampleEVCDlg::OnOK() 
{
	// TODO: Add extra validation here
	AgtEndAppThread(&g_AppThreadContext,NULL);
	AgtEndAppThread(&g_AppChildThreadContext,NULL);

	WaitForSingleObject(m_hAppThread,INFINITE);
	WaitForSingleObject(m_hAppChildThread,INFINITE);
	
	CDialog::OnOK();
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
United States United States
Alex "Question is more important than the answer."

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