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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="EmptyEffect.cs" company="Catel development team">
// Copyright (c) 2008 - 2011 Catel development team. All rights reserved.
// </copyright>
// <summary>
// Empty effect that simply copies the pixel color (so it doesn't make ANY changes to pixels).
// </summary>
// --------------------------------------------------------------------------------------------------------------------
using System;
using System.Windows.Media.Effects;
namespace Catel.Windows.Media.Effects.EmptyEffect
{
/// <summary>
/// Empty effect that simply copies the pixel color (so it doesn't make ANY changes to pixels).
/// </summary>
/// <remarks>
/// Implemented to be able to disable pixel shaders in Catel.
/// <para />
/// During the build of Catel, this pixel shader effect will not be recompiled to prevent all users to install the
/// DirectX SDK. If you want to make changes, take a look at the readme of Catel.
/// </remarks>
public class EmptyEffect : ShaderEffectBase
{
#region Variables
#endregion
#region Constructor & destructor
/// <summary>
/// Initializes a new instance of the <see cref="EmptyEffect"/> class.
/// </summary>
public EmptyEffect()
{
}
#endregion
#region Methods
/// <summary>
/// Creates the pixel shader.
/// </summary>
/// <returns><see cref="PixelShader"/>.</returns>
protected override PixelShader CreatePixelShader()
{
return new PixelShader() { UriSource = new Uri(@"/Catel.Windows;component/Windows/Media/Effects/EmptyEffect/EmptyEffect.ps", UriKind.RelativeOrAbsolute) };
}
#endregion
}
}
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