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Sending Input Messages to Other Windows or How To Win a Flash Game By Your Programming Skills

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4 Jul 2006CPOL2 min read 61.1K   2.2K   47  
Library for sending input messages to other windows and links to libraries you need to take full control over any running window.
using System;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;

	/// <summary>
	/// Provides functions to capture the entire screen, or a particular window, and save it to a file.
	/// </summary>
	public class ScreenCapture
	{
		/// <summary>
		/// Creates an Image object containing a screen shot of the entire desktop
		/// </summary>
		/// <returns></returns>
		public Image CaptureScreen()
		{
			return CaptureWindow( User32.GetDesktopWindow() );
		}
		/// <summary>
		/// Creates an Image object containing a screen shot of a specific window
		/// </summary>
		/// <param name="handle">The handle to the window. (In windows forms, this is obtained by the Handle property)</param>
		/// <returns></returns>
		public Image CaptureWindow(IntPtr handle)
		{
			// get te hDC of the target window
			IntPtr hdcSrc = User32.GetWindowDC(handle);
			// get the size
			User32.RECT windowRect = new User32.RECT();
			User32.GetWindowRect(handle,ref windowRect);
			int width = windowRect.right - windowRect.left;
			int height = windowRect.bottom - windowRect.top;
			// create a device context we can copy to
			IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
			// create a bitmap we can copy it to,
			// using GetDeviceCaps to get the width/height
			IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc,width,height);
			// select the bitmap object
			IntPtr hOld = GDI32.SelectObject(hdcDest,hBitmap);
			// bitblt over
			GDI32.BitBlt(hdcDest,0,0,width,height,hdcSrc,0,0,GDI32.SRCCOPY);
			// restore selection
			GDI32.SelectObject(hdcDest,hOld);
			// clean up
			GDI32.DeleteDC(hdcDest);
			User32.ReleaseDC(handle,hdcSrc);
			// get a .NET image object for it
			Image img = Image.FromHbitmap(hBitmap);
			// free up the Bitmap object
			GDI32.DeleteObject(hBitmap);
			return img;
		}
		/// <summary>
		/// Captures a screen shot of a specific window, and saves it to a file
		/// </summary>
		/// <param name="handle"></param>
		/// <param name="filename"></param>
		/// <param name="format"></param>
		public void CaptureWindowToFile(IntPtr handle, string filename, ImageFormat format)
		{
			Image img = CaptureWindow(handle);
			img.Save(filename,format);
		}
		/// <summary>
		/// Captures a screen shot of the entire desktop, and saves it to a file
		/// </summary>
		/// <param name="filename"></param>
		/// <param name="format"></param>
		public void CaptureScreenToFile(string filename, ImageFormat format)
		{
			Image img = CaptureScreen();
			img.Save(filename,format);
		}
     
		/// <summary>
		/// Helper class containing Gdi32 API functions
		/// </summary>
		private class GDI32
		{
           
			public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter
			[DllImport("gdi32.dll")]
			public static extern bool BitBlt(IntPtr hObject,int nXDest,int nYDest,
				int nWidth,int nHeight,IntPtr hObjectSource,
				int nXSrc,int nYSrc,int dwRop);
			[DllImport("gdi32.dll")]
			public static extern IntPtr CreateCompatibleBitmap(IntPtr hDC,int nWidth,
				int nHeight);
			[DllImport("gdi32.dll")]
			public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
			[DllImport("gdi32.dll")]
			public static extern bool DeleteDC(IntPtr hDC);
			[DllImport("gdi32.dll")]
			public static extern bool DeleteObject(IntPtr hObject);
			[DllImport("gdi32.dll")]
			public static extern IntPtr SelectObject(IntPtr hDC,IntPtr hObject);
		}

		/// <summary>
		/// Helper class containing User32 API functions
		/// </summary>
		private class User32
		{
			[StructLayout(LayoutKind.Sequential)]
				public struct RECT
			{
				public int left;
				public int top;
				public int right;
				public int bottom;
			}
			[DllImport("user32.dll")]
			public static extern IntPtr GetDesktopWindow();
			[DllImport("user32.dll")]
			public static extern IntPtr GetWindowDC(IntPtr hWnd);
			[DllImport("user32.dll")]
			public static extern IntPtr ReleaseDC(IntPtr hWnd,IntPtr hDC);
			[DllImport("user32.dll")]
			public static extern IntPtr GetWindowRect(IntPtr hWnd,ref RECT rect);
		}
	}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Web Developer
Slovakia Slovakia
I am one step before graduating Faculty of Mathematics, Physics and Informatics, Commenius University Bratislava, specialization Computer Graphics. Working as C# programmer on large IS. Creator of Ubytovanie na Slovensku site.

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