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Creating a Dialog-based App

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15 Oct 20016 min read 222.5K   1.2K   44  
This is my method of creating dialog-based apps, and in addition, illustrates how to handle the Enter key in an edit control.
// dialogappDlg.cpp : implementation file
//

#include "stdafx.h"
#include "dialogapp.h"
#include "EnterEdit.h"
#include "dialogappDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

static UINT UWM_EDIT_COMPLETE = ::RegisterWindowMessage(UWM_EDIT_COMPLETE_MSG);

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDialogappDlg dialog

CDialogappDlg::CDialogappDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CDialogappDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDialogappDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CDialogappDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDialogappDlg)
	DDX_Control(pDX, IDC_DELAYED, c_Delayed);
	DDX_Control(pDX, IDC_STATUS, c_Status);
	DDX_Control(pDX, IDC_IMMEDIATE, c_Immediate);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CDialogappDlg, CDialog)
        ON_REGISTERED_MESSAGE(UWM_EDIT_COMPLETE, OnEditComplete)
	//{{AFX_MSG_MAP(CDialogappDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_CLOSE()
	ON_EN_CHANGE(IDC_IMMEDIATE, OnChangeImmediate)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDialogappDlg message handlers

BOOL CDialogappDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CDialogappDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CDialogappDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CDialogappDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CDialogappDlg::OnOK() 
{
}

void CDialogappDlg::OnCancel() 
{
}

void CDialogappDlg::OnClose() 
{
	CDialog::OnOK();
}

void CDialogappDlg::OnChangeImmediate() 
{
 CString s;
 c_Immediate.GetWindowText(s);
 c_Status.SetWindowText(s);
}


/****************************************************************************
*                        CDialogappDlg::OnEditComplete
* Inputs:
*       WPARAM: Control ID of control
*	LPARAM: CWnd * window of control
* Result: LRESULT
*       Logically void, 0, always
* Effect: 
*       Handles edit-completion notifications
****************************************************************************/

LRESULT CDialogappDlg::OnEditComplete(WPARAM, LPARAM lParam)
    {
     CEnterEdit * edit = (CEnterEdit *)lParam;
     CString s;
     edit->GetWindowText(s);
     c_Status.SetWindowText(s);
     return 0;
    } // CDialogappDlg::OnEditComplete

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Written By
Retired
United States United States
PhD, Computer Science, Carnegie Mellon University, 1975
Certificate in Forensic Science and the Law, Duquesne University, 2008

Co-Author, [i]Win32 Programming[/i]

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