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Is The Debugger Attached?

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22 Oct 20013 min read 143.6K   672   31  
Take different actions depending on whether a debugger is attached to your process.
// DebuggerDlg.h : header file
//

#if !defined(AFX_DEBUGGERDLG_H__B56A1309_C824_11D5_B0C6_0050DA8E40B1__INCLUDED_)
#define AFX_DEBUGGERDLG_H__B56A1309_C824_11D5_B0C6_0050DA8E40B1__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CDebuggerDlg dialog

class CDebuggerDlg : public CDialog
{
// Construction
public:
	CDebuggerDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CDebuggerDlg)
	enum { IDD = IDD_DEBUGGER_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDebuggerDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CDebuggerDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	BOOL ReadMemory(LPVOID lpBuffer, DWORD dwSize);
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DEBUGGERDLG_H__B56A1309_C824_11D5_B0C6_0050DA8E40B1__INCLUDED_)

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