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using System;
using System.Collections.Generic;
using System.Text;
namespace Motion6D
{
public class PositionFactory : IPositionFactory
{
#region Fields
static public readonly PositionFactory Object = new PositionFactory();
static public readonly string OwnName = "Position";
static private IPositionFactory factory = Object;
#endregion
#region Ctor
protected PositionFactory()
{
}
#endregion
#region IPositionFactory Members
public virtual IPosition Create(object[] o)
{
try
{
double[] d = new double[3];
for (int i = 0; i < 3; i++)
{
d[i] = (double)o[i];
}
return new Position(d);
}
catch (Exception)
{
}
return null;
}
public virtual IPositionFactory this[string name]
{
get
{
return Object;
}
}
public virtual string[] Names
{
get
{
return new string[] { OwnName };
}
}
public virtual string Name
{
get
{
return OwnName;
}
}
#endregion
#region Specific Members
static public IPositionFactory Factory
{
get
{
return factory;
}
set
{
factory = value;
}
}
#endregion
}
}
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Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:
1) Noncommutative geometry
http://front.math.ucdavis.edu/author/P.Ivankov
2) Literary work (Russian only)
http://zhurnal.lib.ru/editors/3/3d_m/
3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1