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Universal Framework for Science and Engineering - Part 4: Space elevator

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14 Aug 20066 min read 36.6K   2.2K   37  
An article on framework applications to the space elevator.
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.Serialization;


using CategoryTheory;

namespace Motion6D
{
    [Serializable()]
    public class RigidReferenceFrame : IReferenceFrame, ISerializable, ICategoryObject, IPostSetArrow
    {

        #region Fields


        protected ReferenceFrame own = new ReferenceFrame();

        protected ReferenceFrame relative = new ReferenceFrame();

        private double[] relativePosition = new double[] { 0, 0, 0 };

        private double[] relativeQuaternion = new double[] { 1, 0, 0, 0 };

        List<IPosition> children = new List<IPosition>();

        protected object obj;

        protected bool isSerialized = false;

        protected IReferenceFrame parent;

        protected object parameters;

        #endregion

        #region Ctor

        public RigidReferenceFrame()
        {
            
            Init();
        }

        protected RigidReferenceFrame(SerializationInfo info, StreamingContext context)
            : this()
        {
            relativePosition = info.GetValue("Position", typeof(double[])) as double[];
            relativeQuaternion = info.GetValue("Quaternion", typeof(double[])) as double[];
            isSerialized = true;
            Init(); 
        }


        #endregion

        #region ISerializable Members

        public virtual void GetObjectData(SerializationInfo info, StreamingContext context)
        {
            info.AddValue("Position", relativePosition, typeof(double[]));
            info.AddValue("Quaternion", relativeQuaternion, typeof(double[]));
        }

        #endregion

        #region IReferenceFrame Members

  
        ReferenceFrame IReferenceFrame.Own
        {
            get { return own; }
        }

        List<IPosition> IReferenceFrame.Children
        {
            get { return children; }
        }

 

        #endregion

        #region IPosition Members

        double[] IPosition.Position
        {
            get { return own.Position; }
        }
  
        public virtual IReferenceFrame Parent
        {
            get
            {
                return parent;
            }
            set
            {
                if (value != null & parent != null)
                {
                    throw new Exception("Parent");
                }
                parent = value;
                if (value == null)
                {
                    own = Motion6DFrame.Base;
                    return;
                }
                if (isSerialized)
                {
                    isSerialized = false;
                    return;
                }
                IPostSetArrow post = this;
                post.PostSetArrow();
            }
        }

        public virtual object Parameters
        {
            get
            {
                return parameters;
            }
            set
            {
                parameters = value;
            }
        }



        public virtual void Update()
        {
            ReferenceFrame b = BaseFrame;
            own.Set(b, relative);
        }




        #endregion

        #region ICategoryObject Members

        ICategory ICategoryObject.Category
        {
            get { throw new Exception("The method or operation is not implemented."); }
        }

        ICategoryArrow ICategoryObject.Id
        {
            get { throw new Exception("The method or operation is not implemented."); }
        }

        #endregion

        #region IAssociatedObject Members

        object IAssociatedObject.Object
        {
            get
            {
                return obj;
            }
            set
            {
                obj = value;
            }
        }

        #endregion

        #region IPostSetArrow Members

        void IPostSetArrow.PostSetArrow()
        {
            CreateFrame();
            for (int i = 0; i < 3; i++)
            {
                relative.Position[i] = relativePosition[i];
            }
            for (int i = 0; i < 4; i++)
            {
                relative.Quaternion[i] = relativeQuaternion[i];
            }
            relative.SetMatrix();

        }

        #endregion

        #region Specific Members


        public double[] RelativePosition
        {
            get { return relativePosition; }
        }

        public double[,] RelativeMatrix
        {
            get
            {
                double[,] m = new double[3, 3];
                double[,] q = new double[4, 4];
                Vector3D.V3DOperations.CalculateMatrix(relativeQuaternion, m, q);
                return m;
            }
            set
            {
                Vector3D.V3DOperations.ConvertMatrixToQuaternion(relativeQuaternion, value);
            }
        }




        protected ReferenceFrame BaseFrame
        {
            get
            {
                if (parent != null)
                {
                    return parent.Own;
                }
                return Motion6DFrame.Base;
            }
        }

 


        protected virtual void CreateFrame()
        {
           if (!IsVelocity & !IsAngularVelocity)
            {
                relative = new ReferenceFrame();
                own = new ReferenceFrame();
            }
            else if (!IsVelocity)
            {
                relative = new RotatedFrame();
                own = new RotatedFrame();
            }
            else
            {
                relative = new Motion6DFrame();
                own = new Motion6DFrame();
            }
        }

        protected virtual bool IsVelocity
        {
            get
            {
                if (parent == null)
                {
                    return true;
                }
                return parent.Own is IVelocity;
            }
        }

        protected virtual bool IsAngularVelocity
        {
            get
            {
                if (parent == null)
                {
                    return true;
                }
                return parent.Own is IAngularVelocity;
            }
        }


        public void Init()
        {
            double[] q = relative.Quaternion;
            for (int i = 0; i < q.Length; i++)
            {
                q[i] = relativeQuaternion[i];
            }
            double[] p = relative.Position;
            for (int i = 0; i < p.Length; i++)
            {
                p[i] = relativePosition[i];
            }
        }
        #endregion
    }
}

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Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

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