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2D Polygon Collision Detection

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20 Sep 2006MIT3 min read 452.7K   14.7K   156  
An article on polygon collision detection. Can be used to implement collision between sprites in a 2D game. The algorithm can also be extended to 3D.
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.42
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace PolygonIntersection.Properties {


	[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
	[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")]
	internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {

		private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));

		public static Settings Default {
			get {
				return defaultInstance;
			}
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
Software Developer Pogopixels Ltd
United Kingdom United Kingdom
Pogopixels is a London based software company specialising in the development of widgets, Flash and internet-based software.

It delivers innovative software solutions to companies using the latest technologies including Adobe AIR, Yahoo Widgets, or Google Desktop.

Have a look at pogopixels.com for more information.

On my spare time, I work on the Appetizer open source project: http://app.etizer.org It's a portable dock for Windows.

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