Click here to Skip to main content
15,886,199 members
Articles / Mobile Apps / Windows Mobile

PSD for PocketPC Windows Mobile 2003

Rate me:
Please Sign up or sign in to vote.
4.50/5 (5 votes)
28 Sep 2006CPOL1 min read 25.8K   153   14  
A generic class to import Adobe's Photoshop (.psd) images under PocketPC Windows Mobile 2003.
<?xml version="1.0" encoding="windows-1253"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8,00"
	Name="PSDViewer"
	ProjectGUID="{DC410694-6002-44E2-80B2-D9B8EA2132AF}"
	RootNamespace="PSDViewer"
	Keyword="MFCProj"
	>
	<Platforms>
		<Platform
			Name="Pocket PC 2003 (ARMV4)"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Pocket PC 2003 (ARMV4)"
			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="1"
			UseOfMFC="2"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
				MkTypLibCompatible="false"
			/>
			<Tool
				Name="VCCLCompilerTool"
				ExecutionBucket="7"
				Optimization="0"
				PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;DEBUG;$(ARCHFAM);$(_ARCHFAM_);POCKETPC2003_UI_MODEL"
				MinimalRebuild="true"
				RuntimeLibrary="3"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
				Culture="1033"
				AdditionalIncludeDirectories="$(IntDir)"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				EntryPointSymbol="WinMainCRTStartup"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCCodeSignTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
			<DeploymentTool
				ForceDirty="-1"
				RemoteDirectory=""
				RegisterOutput="0"
				AdditionalFiles="msvcr80.dll|$(BINDIR)\$(INSTRUCTIONSET)\|%CSIDL_PROGRAM_FILES%\$(ProjectName)|0;atl80.dll|$(BINDIR)\$(INSTRUCTIONSET)\|%CSIDL_PROGRAM_FILES%\$(ProjectName)|0;msvcr80d.dll|$(BINDIR)\$(INSTRUCTIONSET)\|%CSIDL_PROGRAM_FILES%\$(ProjectName)|0;MFC80UD.dll|$(BINDIR)\$(INSTRUCTIONSET)\|%CSIDL_PROGRAM_FILES%\$(ProjectName)|0;"
			/>
			<DebuggerTool
			/>
		</Configuration>
		<Configuration
			Name="Release|Pocket PC 2003 (ARMV4)"
			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="1"
			UseOfMFC="1"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
				MkTypLibCompatible="false"
			/>
			<Tool
				Name="VCCLCompilerTool"
				ExecutionBucket="7"
				Optimization="2"
				PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES);WINCE;$(ARCHFAM);$(_ARCHFAM_);POCKETPC2003_UI_MODEL"
				MinimalRebuild="false"
				RuntimeLibrary="0"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG;_WIN32_WCE=$(CEVER);UNDER_CE;$(PLATFORMDEFINES)"
				Culture="1033"
				AdditionalIncludeDirectories="$(IntDir)"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions=" /subsystem:windowsce,4.20 /machine:ARM /ARMPADCODE"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				EntryPointSymbol="WinMainCRTStartup"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCCodeSignTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
			<DeploymentTool
				ForceDirty="-1"
				RemoteDirectory=""
				RegisterOutput="0"
				AdditionalFiles="msvcr80.dll|$(BINDIR)\$(INSTRUCTIONSET)\|%CSIDL_PROGRAM_FILES%\$(ProjectName)|0;atl80.dll|$(BINDIR)\$(INSTRUCTIONSET)\|%CSIDL_PROGRAM_FILES%\$(ProjectName)|0;MFC80U.dll|$(BINDIR)\$(INSTRUCTIONSET)\|%CSIDL_PROGRAM_FILES%\$(ProjectName)|0;"
			/>
			<DebuggerTool
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\MyPSD.cpp"
				>
			</File>
			<File
				RelativePath=".\PSDViewer.cpp"
				>
			</File>
			<File
				RelativePath=".\PSDViewerDlg.cpp"
				>
			</File>
			<File
				RelativePath=".\stdafx.cpp"
				>
				<FileConfiguration
					Name="Debug|Pocket PC 2003 (ARMV4)"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Pocket PC 2003 (ARMV4)"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
			>
			<File
				RelativePath=".\MyPSD.h"
				>
			</File>
			<File
				RelativePath=".\PSDViewer.h"
				>
			</File>
			<File
				RelativePath=".\PSDViewerDlg.h"
				>
			</File>
			<File
				RelativePath=".\Resourceppc.h"
				>
			</File>
			<File
				RelativePath=".\stdafx.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
			<File
				RelativePath=".\res\PSDViewer.ico"
				>
			</File>
			<File
				RelativePath=".\PSDViewerppc.rc"
				>
			</File>
			<File
				RelativePath=".\res\PSDViewerppc.rc2"
				>
			</File>
		</Filter>
		<File
			RelativePath=".\ReadMe.txt"
			>
		</File>
	</Files>
	<Globals>
		<Global
			Name="RESOURCE_FILE"
			Value="PSDViewerppc.rc"
		/>
	</Globals>
</VisualStudioProject>

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Greece Greece
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions