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MFC D3D Application: Direct3D Tutorial: Part I

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9 Dec 2012CPOL31 min read 149.7K   3.8K   117  
Yet another Direct3D framework, this time for MFC apps, with a step by step tutorial
// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__323EB851_65DD_4C06_8C25_6BC410A4DFF6__INCLUDED_)
#define AFX_STDAFX_H__323EB851_65DD_4C06_8C25_6BC410A4DFF6__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC Automation classes
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT


//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__323EB851_65DD_4C06_8C25_6BC410A4DFF6__INCLUDED_)

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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