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// Copyright (c) 2010 Francis Xavier Joseph Pulikotil
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
#ifndef ANY_PTR_HEADER
#define ANY_PTR_HEADER
#include <cstddef>
class any_ptr
{
private:
const void *_pObject;
std::size_t _typeId;
template <class T>
static const std::size_t TypeId()
{
static char typeId( 0 );
return reinterpret_cast<std::size_t>( &typeId );
}
public:
// Default Constructor
any_ptr() :
_pObject( 0 ),
_typeId( 0 )
{
}
// Construct from object pointer
template <class T>
any_ptr(T *const pObject) :
_pObject( pObject ),
_typeId( TypeId<T>() )
{
}
// Copy Constructor
any_ptr(const any_ptr &other) :
_pObject( other._pObject ),
_typeId( other._typeId )
{
}
// Assignment Operator
const any_ptr &operator =(const any_ptr &other)
{
_pObject = other._pObject;
_typeId = other._typeId;
return (*this);
}
// Assign from object pointer
template <class T>
const any_ptr &operator =(T *const pObject)
{
_pObject = pObject;
_typeId = TypeId<T>();
return (*this);
}
// Implicit cast to non-const object pointer
template <class T>
operator T *const() const
{
if( _typeId == TypeId<T>() )
return static_cast<T *const>( const_cast<void *const>(_pObject) );
return 0;
}
// Implicit cast to const object pointer
template <class T>
operator const T *const() const
{
if( (_typeId == TypeId<const T>()) || (_typeId == TypeId<T>()) )
return static_cast<const T *const>( _pObject );
return 0;
}
// Test for emptiness
const bool empty() const
{
return (_pObject == 0);
}
};
#endif
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Besides loving spending time with family, Francis Xavier likes to watch sci-fi/fantasy/action/drama movies, listen to music, and play video-games. After being exposed to a few video-games, he developed an interest in computer programming. He currently holds a Bachelor's degree in Computer Applications.