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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FB7F7F81-55AA-4E96-90B6-E12F3A07A6E6}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Planet3D</RootNamespace>
<AssemblyName>Planet3D</AssemblyName>
<ApplicationIcon>Planet3D.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="OpenGL.cs" />
<Compile Include="SkinButton.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="SkinButton.Designer.cs">
<DependentUpon>SkinButton.cs</DependentUpon>
</Compile>
<Compile Include="SkinEngine.cs" />
<Compile Include="SkinTrackbar.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="SkinTrackbar.Designer.cs">
<DependentUpon>SkinTrackbar.cs</DependentUpon>
</Compile>
<Compile Include="Win32.cs" />
<Compile Include="GDImage.cs" />
<Compile Include="MAIN_Form.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MAIN_Form.Designer.cs">
<DependentUpon>MAIN_Form.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="MAIN_Form.resx">
<SubType>Designer</SubType>
<DependentUpon>MAIN_Form.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="SkinTrackbar.resx">
<SubType>Designer</SubType>
<DependentUpon>SkinTrackbar.cs</DependentUpon>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="Resources\BTN_Up.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BTN_Left.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BTN_Right.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BTN_Down.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BTN_Reset.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BTN_Pause.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BTN_SelectFile.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Play.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\BTN_Push.png" />
</ItemGroup>
<ItemGroup>
<Content Include="Planet3D.ico" />
<None Include="Resources\BTN_Thumb.bmp" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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I am a low level SDK programmer, focusing mainly on graphic imaging and multimedia applications.
I am using several languages, including C, C++, PowerBASIC, WinDev.
I wrote also a few demos in C#, but i never used DotNET in real code production.