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Planet 3D (Alias GL Earth)

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13 Nov 2006CPOL2 min read 116.6K   7.8K   76  
OpenGL moving planet
//------------------------------------------------------------------------------
// <auto-generated>
//     Ce code a été généré par un outil.
//     Version du runtime :2.0.50727.42
//
//     Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
//     le code est régénéré.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Planet3D.Properties {
    using System;
    
    
    /// <summary>
    ///   Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
    /// </summary>
    // Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
    // à l'aide d'un outil, tel que ResGen ou Visual Studio.
    // Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
    // avec l'option /str ou régénérez votre projet VS.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Planet3D.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Remplace la propriété CurrentUICulture du thread actuel pour toutes
        ///   les recherches de ressources à l'aide de cette classe de ressource fortement typée.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap BTN_Down {
            get {
                object obj = ResourceManager.GetObject("BTN_Down", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BTN_Left {
            get {
                object obj = ResourceManager.GetObject("BTN_Left", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BTN_Pause {
            get {
                object obj = ResourceManager.GetObject("BTN_Pause", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BTN_Push {
            get {
                object obj = ResourceManager.GetObject("BTN_Push", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BTN_Reset {
            get {
                object obj = ResourceManager.GetObject("BTN_Reset", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BTN_Right {
            get {
                object obj = ResourceManager.GetObject("BTN_Right", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BTN_SelectFile {
            get {
                object obj = ResourceManager.GetObject("BTN_SelectFile", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BTN_Thumb {
            get {
                object obj = ResourceManager.GetObject("BTN_Thumb", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BTN_Up {
            get {
                object obj = ResourceManager.GetObject("BTN_Up", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Play {
            get {
                object obj = ResourceManager.GetObject("Play", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer zapsolution
France France
I am a low level SDK programmer, focusing mainly on graphic imaging and multimedia applications.
I am using several languages, including C, C++, PowerBASIC, WinDev.
I wrote also a few demos in C#, but i never used DotNET in real code production.

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