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//------------------------------------------------------------------------------
// <auto-generated>
// Ce code a été généré par un outil.
// Version du runtime :2.0.50727.42
//
// Les modifications apportées à ce fichier peuvent provoquer un comportement incorrect et seront perdues si
// le code est régénéré.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Planet3D.Properties {
using System;
/// <summary>
/// Une classe de ressource fortement typée destinée, entre autres, à la consultation des chaînes localisées.
/// </summary>
// Cette classe a été générée automatiquement par la classe StronglyTypedResourceBuilder
// à l'aide d'un outil, tel que ResGen ou Visual Studio.
// Pour ajouter ou supprimer un membre, modifiez votre fichier .ResX, puis réexécutez ResGen
// avec l'option /str ou régénérez votre projet VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Retourne l'instance ResourceManager mise en cache utilisée par cette classe.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Planet3D.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Remplace la propriété CurrentUICulture du thread actuel pour toutes
/// les recherches de ressources à l'aide de cette classe de ressource fortement typée.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap BTN_Down {
get {
object obj = ResourceManager.GetObject("BTN_Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BTN_Left {
get {
object obj = ResourceManager.GetObject("BTN_Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BTN_Pause {
get {
object obj = ResourceManager.GetObject("BTN_Pause", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BTN_Push {
get {
object obj = ResourceManager.GetObject("BTN_Push", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BTN_Reset {
get {
object obj = ResourceManager.GetObject("BTN_Reset", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BTN_Right {
get {
object obj = ResourceManager.GetObject("BTN_Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BTN_SelectFile {
get {
object obj = ResourceManager.GetObject("BTN_SelectFile", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BTN_Thumb {
get {
object obj = ResourceManager.GetObject("BTN_Thumb", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap BTN_Up {
get {
object obj = ResourceManager.GetObject("BTN_Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap Play {
get {
object obj = ResourceManager.GetObject("Play", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
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I am a low level SDK programmer, focusing mainly on graphic imaging and multimedia applications.
I am using several languages, including C, C++, PowerBASIC, WinDev.
I wrote also a few demos in C#, but i never used DotNET in real code production.