In this article, you will learn to design your dialog the way you want it to look in the resource editor, and then define how the controls will behave when the dialog is resized using one single macro for each control.
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// EasySizeDemo.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "EasySizeDemo.h"
#include "EasySizeDemoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CEasySizeDemoApp
BEGIN_MESSAGE_MAP(CEasySizeDemoApp, CWinApp)
//{{AFX_MSG_MAP(CEasySizeDemoApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEasySizeDemoApp construction
CEasySizeDemoApp::CEasySizeDemoApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CEasySizeDemoApp object
CEasySizeDemoApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CEasySizeDemoApp initialization
BOOL CEasySizeDemoApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CEasySizeDemoDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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