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EasySize - Dialog Resizing in No Time!

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23 Mar 20074 min read 1.1M   27.9K   290  
An easy way to position controls in resizable dialogs or property pages using just a few macros
In this article, you will learn to design your dialog the way you want it to look in the resource editor, and then define how the controls will behave when the dialog is resized using one single macro for each control.
// EasySizeDemo.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "EasySizeDemo.h"
#include "EasySizeDemoDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CEasySizeDemoApp

BEGIN_MESSAGE_MAP(CEasySizeDemoApp, CWinApp)
	//{{AFX_MSG_MAP(CEasySizeDemoApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CEasySizeDemoApp construction

CEasySizeDemoApp::CEasySizeDemoApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CEasySizeDemoApp object

CEasySizeDemoApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CEasySizeDemoApp initialization

BOOL CEasySizeDemoApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CEasySizeDemoDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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Written By
Engineer Nokia
Denmark Denmark
My programming experience started a long time ago in
QBasic (on a 25MHz 486).
I'm now mainly using Java, C++, C, MFC, Perl and PHP, but have used quite a number of other languages as well for various projects.

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