In this article, you will learn to design your dialog the way you want it to look in the resource editor, and then define how the controls will behave when the dialog is resized using one single macro for each control.
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// stdafx.cpp : source file that includes just the standard includes
// EasySizeDemo.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
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