Click here to Skip to main content
15,886,199 members
Articles / Multimedia / OpenGL

Universal Framework for Science and Engineering - Part 7: Virtual Reality at Once

Rate me:
Please Sign up or sign in to vote.
4.96/5 (105 votes)
19 Nov 2010CPOL25 min read 187.1K   14.4K   212  
An article on framework applications to virtual reality
using System;
using System.Collections.Generic;
using System.Text;

using CategoryTheory;

namespace MathGraph
{
    /// <summary>
    /// Edge of digraph
    /// </summary>
    public class DigraphEdge : IAssociatedObject, IRemovableObject
    {
        /// <summary>
        /// Linked object
        /// </summary>
        protected object obj;

        /// <summary>
        /// Edge source
        /// </summary>
        protected DigraphVertex source;

        /// <summary>
        /// Edge target
        /// </summary>
        protected DigraphVertex target;

        /// <summary>
        /// The associated object
        /// </summary>
        public object Object
        {
            get
            {
                return obj;
            }
            set
            {
                obj = value;
            }
        }

        /// <summary>
        /// Constructor
        /// </summary>
        public DigraphEdge()
        {
        }

        /// <summary>
        /// Edge source
        /// </summary>
        public DigraphVertex Source
        {
            set
            {
                if (source != null)
                {
                    throw new Exception("Source is already defined");
                }
                if (target != null)
                {
                    if (value.Parent != target.Parent)
                    {
                        throw new Exception("Different parents of source and target");
                    }
                }
                source = value;
                source.AddOutcoming(this);
            }
            get
            {
                return source;
            }
        }

        /// <summary>
        /// Edge target
        /// </summary>
        public DigraphVertex Target
        {
            set
            {
                if (target != null)
                {
                    throw new Exception("Target is already defined");
                }
                if (source != null)
                {
                    if (value.Parent != source.Parent)
                    {
                        throw new Exception("Different parents of source and target");
                    }
                }
                target = value;
                target.AddIncoming(this);
            }
            get
            {
                return target;
            }
        }

        /// <summary>
        /// Removes itself
        /// </summary>
        public void RemoveObject()
        {
            source.RemoveOutcoming(this);
            target.RemoveIncoming(this);
        }

        /// <summary>
        /// Associated category object
        /// </summary>
        public ICategoryObject CategoryObject
        {
            get
            {
                if (obj == null)
                {
                    return null;
                }
                if (obj is ICategoryObject)
                {
                    return obj as ICategoryObject;
                }
                if (obj is IAssociatedObject)
                {
                    IAssociatedObject ao = obj as IAssociatedObject;
                    object o = ao.Object;
                    if (o != null)
                    {
                        if (o is ICategoryObject)
                        {
                            return o as ICategoryObject;
                        }
                    }
                }
                return null;
            }
        }

    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

Comments and Discussions